Diligent Engine
v.2.4.g
Graphics
GraphicsEngineD3D12
interface
BufferD3D12.h
Go to the documentation of this file.
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/*
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* Copyright 2019-2021 Diligent Graphics LLC
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* Copyright 2015-2019 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#pragma once
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#include "../../GraphicsEngine/interface/Buffer.h"
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#include "../../GraphicsEngine/interface/DeviceContext.h"
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DILIGENT_BEGIN_NAMESPACE
(
Diligent
)
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// {3E9B15ED-A289-48DC-8214-C6E3E6177378}
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static
const
INTERFACE_ID
IID_BufferD3D12 =
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{0x3e9b15ed, 0xa289, 0x48dc, {0x82, 0x14, 0xc6, 0xe3, 0xe6, 0x17, 0x73, 0x78}};
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#define DILIGENT_INTERFACE_NAME IBufferD3D12
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#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
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#define IBufferD3D12InclusiveMethods \
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IBufferInclusiveMethods; \
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IBufferD3D12Methods BufferD3D12
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// clang-format off
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DILIGENT_BEGIN_INTERFACE
(
IBufferD3D12
,
IBuffer
)
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{
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VIRTUAL
ID3D12Resource*
METHOD
(GetD3D12Buffer)(
THIS_
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Uint64
REF
DataStartByteOffset,
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IDeviceContext
* pContext)
PURE
;
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VIRTUAL
void
METHOD
(SetD3D12ResourceState)(
THIS_
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D3D12_RESOURCE_STATES state)
PURE
;
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VIRTUAL
D3D12_RESOURCE_STATES
METHOD
(GetD3D12ResourceState)(
THIS
)
CONST
PURE
;
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};
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DILIGENT_END_INTERFACE
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#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
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#if DILIGENT_C_INTERFACE
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# define IBufferD3D12_GetD3D12Buffer(This, ...) CALL_IFACE_METHOD(BufferD3D12, GetD3D12Buffer, This, __VA_ARGS__)
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# define IBufferD3D12_SetD3D12ResourceState(This, ...) CALL_IFACE_METHOD(BufferD3D12, SetD3D12ResourceState, This, __VA_ARGS__)
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# define IBufferD3D12_GetD3D12ResourceState(This) CALL_IFACE_METHOD(BufferD3D12, GetD3D12ResourceState, This)
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#endif
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DILIGENT_END_NAMESPACE
// namespace Diligent
DILIGENT_END_INTERFACE
#define DILIGENT_END_INTERFACE
Definition:
DefineInterfaceHelperMacros.h:88
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition:
InterfaceID.h:54
VIRTUAL
#define VIRTUAL
Definition:
DefineInterfaceHelperMacros.h:83
DILIGENT_BEGIN_INTERFACE
#define DILIGENT_BEGIN_INTERFACE(Name, Base)
Definition:
CommonDefinitions.h:97
Diligent::Uint64
uint64_t Uint64
64-bit unsigned integer
Definition:
BasicTypes.h:50
THIS
#define THIS
Definition:
DefineInterfaceHelperMacros.h:81
Diligent::IBuffer
Buffer interface.
Definition:
Buffer.h:187
PURE
#define PURE
Definition:
DefineInterfaceHelperMacros.h:85
DILIGENT_END_NAMESPACE
#define DILIGENT_END_NAMESPACE
Definition:
CommonDefinitions.h:86
CONST
#define CONST
Definition:
DefineInterfaceHelperMacros.h:84
REF
#define REF
Definition:
DefineGlobalFuncHelperMacros.h:39
METHOD
#define METHOD(Name)
Definition:
DefineInterfaceHelperMacros.h:87
Diligent::IBufferD3D12
Exposes Direct3D12-specific functionality of a buffer object.
Definition:
BufferD3D12.h:52
Diligent::IDeviceContext
Device context interface.
Definition:
DeviceContext.h:1460
DILIGENT_BEGIN_NAMESPACE
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition:
CommonDefinitions.h:82
Diligent
The library uses Direct3D-style math:
Definition:
AdvancedMath.hpp:37
THIS_
#define THIS_
Definition:
DefineInterfaceHelperMacros.h:82
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