Diligent Engine  v.2.4.g
BufferViewD3D12Impl.hpp
Go to the documentation of this file.
1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  * In no event and under no legal theory, whether in tort (including negligence),
18  * contract, or otherwise, unless required by applicable law (such as deliberate
19  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
20  * liable for any damages, including any direct, indirect, special, incidental,
21  * or consequential damages of any character arising as a result of this License or
22  * out of the use or inability to use the software (including but not limited to damages
23  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
24  * all other commercial damages or losses), even if such Contributor has been advised
25  * of the possibility of such damages.
26  */
27 
28 #pragma once
29 
32 
34 #include "BufferViewBase.hpp"
35 #include "DescriptorHeap.hpp"
36 
37 namespace Diligent
38 {
39 
41 class BufferViewD3D12Impl final : public BufferViewBase<EngineD3D12ImplTraits>
42 {
43 public:
45 
47  RenderDeviceD3D12Impl* pDevice,
48  const BufferViewDesc& ViewDesc,
49  BufferD3D12Impl* pBuffer,
50  DescriptorHeapAllocation&& HandleAlloc,
51  bool bIsDefaultView);
52 
54 
56 
57 
58  virtual D3D12_CPU_DESCRIPTOR_HANDLE DILIGENT_CALL_TYPE GetCPUDescriptorHandle() override final
59  {
61  }
62 
63 protected:
64  // Allocation in a CPU-only descriptor heap
66 };
67 
68 } // namespace Diligent
Diligent::BufferViewDesc
Buffer view description.
Definition: BufferView.h:88
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::BufferViewD3D12Impl::~BufferViewD3D12Impl
~BufferViewD3D12Impl()
Definition: BufferViewD3D12Impl.cpp:58
DescriptorHeap.hpp
Diligent::BufferViewD3D12Impl::BufferViewD3D12Impl
BufferViewD3D12Impl(IReferenceCounters *pRefCounters, RenderDeviceD3D12Impl *pDevice, const BufferViewDesc &ViewDesc, BufferD3D12Impl *pBuffer, DescriptorHeapAllocation &&HandleAlloc, bool bIsDefaultView)
Definition: BufferViewD3D12Impl.cpp:38
Diligent::BufferViewD3D12Impl::m_DescriptorHandle
DescriptorHeapAllocation m_DescriptorHandle
Definition: BufferViewD3D12Impl.hpp:65
Diligent::BufferD3D12Impl
Buffer object implementation in Direct3D12 backend.
Definition: BufferD3D12Impl.hpp:44
Diligent::RenderDeviceD3D12Impl
Render device implementation in Direct3D12 backend.
Definition: RenderDeviceD3D12Impl.hpp:70
IMPLEMENT_QUERY_INTERFACE_IN_PLACE
#define IMPLEMENT_QUERY_INTERFACE_IN_PLACE(InterfaceID, ParentClassName)
Definition: ObjectBase.hpp:59
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::DescriptorHeapAllocation::GetCpuHandle
D3D12_CPU_DESCRIPTOR_HANDLE GetCpuHandle(Uint32 Offset=0) const
Definition: DescriptorHeap.hpp:162
EngineD3D12ImplTraits.hpp
Diligent::BufferViewBase
Template class implementing base functionality of the buffer view object.
Definition: BufferViewBase.hpp:45
Diligent::BufferViewD3D12Impl
Buffer view implementation in Direct3D12 backend.
Definition: BufferViewD3D12Impl.hpp:41
BufferViewBase.hpp
Diligent::DescriptorHeapAllocation
Definition: DescriptorHeap.hpp:67
Diligent::BufferViewD3D12Impl::GetCPUDescriptorHandle
virtual D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() override final
Implementation of IBufferViewD3D12::GetCPUDescriptorHandle().
Definition: BufferViewD3D12Impl.hpp:58
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37