Diligent Engine
v.2.4.g
Graphics
GraphicsEngine
interface
CommandList.h
Go to the documentation of this file.
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/*
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* Copyright 2019-2021 Diligent Graphics LLC
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* Copyright 2015-2019 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#pragma once
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#include "
DeviceObject.h
"
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DILIGENT_BEGIN_NAMESPACE
(
Diligent
)
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// {C38C68F2-8A8C-4ED5-B7EE-69126E75DCD8}
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static
const
struct
INTERFACE_ID
IID_CommandList =
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{0xc38c68f2, 0x8a8c, 0x4ed5, {0xb7, 0xee, 0x69, 0x12, 0x6e, 0x75, 0xdc, 0xd8}};
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#if DILIGENT_CPP_INTERFACE
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class
ICommandList
:
public
IDeviceObject
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{
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};
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#else
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struct
ICommandList
;
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// C requires that a struct or union has at least one member
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//struct ICommandListMethods
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//{
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//};
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struct
ICommandListVtbl
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{
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struct
IObjectMethods Object;
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struct
IDeviceObjectMethods DeviceObject;
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//struct ICommandListMethods CommandList;
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};
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typedef
struct
ICommandList
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{
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struct
ICommandListVtbl* pVtbl;
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} ICommandList;
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#endif
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DILIGENT_END_NAMESPACE
// namespace Diligent
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition:
InterfaceID.h:54
Diligent::IDeviceObject
Base interface for all objects created by the render device Diligent::IRenderDevice.
Definition:
DeviceObject.h:52
Diligent::ICommandList
Command list interface.
Definition:
CommandList.h:48
DILIGENT_END_NAMESPACE
#define DILIGENT_END_NAMESPACE
Definition:
CommonDefinitions.h:86
DeviceObject.h
DILIGENT_BEGIN_NAMESPACE
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition:
CommonDefinitions.h:82
Diligent
The library uses Direct3D-style math:
Definition:
AdvancedMath.hpp:37
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