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33 #include "../../../Primitives/interface/BasicTypes.h"
37 #define DILIGENT_MAX_BUFFER_SLOTS 32
42 #define DILIGENT_MAX_RENDER_TARGETS 8
45 #define DILIGENT_MAX_VIEWPORTS 16
48 #define DILIGENT_MAX_RESOURCE_SIGNATURES 8
#define DILIGENT_END_NAMESPACE
Definition: CommonDefinitions.h:86
#define DILIGENT_MAX_BUFFER_SLOTS
The maximum number of input buffer slots. D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT == 32.
Definition: Constants.h:39
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
#define DILIGENT_MAX_VIEWPORTS
The maximum number of viewports.
Definition: Constants.h:45
#define DILIGENT_MAX_RESOURCE_SIGNATURES
The maximum number of resource signatures that one pipeline can use.
Definition: Constants.h:48
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition: CommonDefinitions.h:82
#define DILIGENT_MAX_RENDER_TARGETS
The maximum number of simultaneous render targets.
Definition: Constants.h:42
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37