Diligent Engine  v.2.4.g
D3D11TypeDefinitions.h
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1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  * In no event and under no legal theory, whether in tort (including negligence),
18  * contract, or otherwise, unless required by applicable law (such as deliberate
19  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
20  * liable for any damages, including any direct, indirect, special, incidental,
21  * or consequential damages of any character arising as a result of this License or
22  * out of the use or inability to use the software (including but not limited to damages
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24  * all other commercial damages or losses), even if such Contributor has been advised
25  * of the possibility of such damages.
26  */
27 
28 #pragma once
29 
32 
33 // Filters
34 #define D3D_FILTER_MIN_MAG_MIP_POINT D3D11_FILTER_MIN_MAG_MIP_POINT
35 #define D3D_FILTER_MIN_MAG_POINT_MIP_LINEAR D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
36 #define D3D_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
37 #define D3D_FILTER_MIN_POINT_MAG_MIP_LINEAR D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
38 #define D3D_FILTER_MIN_LINEAR_MAG_MIP_POINT D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
39 #define D3D_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
40 #define D3D_FILTER_MIN_MAG_LINEAR_MIP_POINT D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
41 #define D3D_FILTER_MIN_MAG_MIP_LINEAR D3D11_FILTER_MIN_MAG_MIP_LINEAR
42 #define D3D_FILTER_ANISOTROPIC D3D11_FILTER_ANISOTROPIC
43 
44 #define D3D_FILTER_COMPARISON_MIN_MAG_MIP_POINT D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
45 #define D3D_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
46 #define D3D_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
47 #define D3D_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
48 #define D3D_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
49 #define D3D_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
50 #define D3D_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
51 #define D3D_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
52 #define D3D_FILTER_COMPARISON_ANISOTROPIC D3D11_FILTER_COMPARISON_ANISOTROPIC
53 
54 // Minimum/maximum filtering is not supported in d3d11
55 #define D3D_FILTER_MINIMUM_MIN_MAG_MIP_POINT D3D11_FILTER_MIN_MAG_MIP_POINT
56 #define D3D_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR D3D11_FILTER_MIN_MAG_MIP_POINT
57 #define D3D_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT D3D11_FILTER_MIN_MAG_MIP_POINT
58 #define D3D_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR D3D11_FILTER_MIN_MAG_MIP_POINT
59 #define D3D_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT D3D11_FILTER_MIN_MAG_MIP_POINT
60 #define D3D_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR D3D11_FILTER_MIN_MAG_MIP_POINT
61 #define D3D_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT D3D11_FILTER_MIN_MAG_MIP_POINT
62 #define D3D_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR D3D11_FILTER_MIN_MAG_MIP_POINT
63 #define D3D_FILTER_MINIMUM_ANISOTROPIC D3D11_FILTER_MIN_MAG_MIP_POINT
64 
65 #define D3D_FILTER_MAXIMUM_MIN_MAG_MIP_POINT D3D11_FILTER_MIN_MAG_MIP_POINT
66 #define D3D_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR D3D11_FILTER_MIN_MAG_MIP_POINT
67 #define D3D_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT D3D11_FILTER_MIN_MAG_MIP_POINT
68 #define D3D_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR D3D11_FILTER_MIN_MAG_MIP_POINT
69 #define D3D_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT D3D11_FILTER_MIN_MAG_MIP_POINT
70 #define D3D_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR D3D11_FILTER_MIN_MAG_MIP_POINT
71 #define D3D_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT D3D11_FILTER_MIN_MAG_MIP_POINT
72 #define D3D_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR D3D11_FILTER_MIN_MAG_MIP_POINT
73 #define D3D_FILTER_MAXIMUM_ANISOTROPIC D3D11_FILTER_MIN_MAG_MIP_POINT
74 
75 
76 // Comparison functions
77 #define D3D_COMPARISON_FUNC_NEVER D3D11_COMPARISON_NEVER
78 #define D3D_COMPARISON_FUNC_LESS D3D11_COMPARISON_LESS
79 #define D3D_COMPARISON_FUNC_EQUAL D3D11_COMPARISON_EQUAL
80 #define D3D_COMPARISON_FUNC_LESS_EQUAL D3D11_COMPARISON_LESS_EQUAL
81 #define D3D_COMPARISON_FUNC_GREATER D3D11_COMPARISON_GREATER
82 #define D3D_COMPARISON_FUNC_NOT_EQUAL D3D11_COMPARISON_NOT_EQUAL
83 #define D3D_COMPARISON_FUNC_GREATER_EQUAL D3D11_COMPARISON_GREATER_EQUAL
84 #define D3D_COMPARISON_FUNC_ALWAYS D3D11_COMPARISON_ALWAYS
85 
86 // Stencil operations
87 #define D3D_STENCIL_OP_KEEP D3D11_STENCIL_OP_KEEP
88 #define D3D_STENCIL_OP_ZERO D3D11_STENCIL_OP_ZERO
89 #define D3D_STENCIL_OP_REPLACE D3D11_STENCIL_OP_REPLACE
90 #define D3D_STENCIL_OP_INCR_SAT D3D11_STENCIL_OP_INCR_SAT
91 #define D3D_STENCIL_OP_DECR_SAT D3D11_STENCIL_OP_DECR_SAT
92 #define D3D_STENCIL_OP_INVERT D3D11_STENCIL_OP_INVERT
93 #define D3D_STENCIL_OP_INCR D3D11_STENCIL_OP_INCR
94 #define D3D_STENCIL_OP_DECR D3D11_STENCIL_OP_DECR
95 
96 // Depth write masks
97 #define D3D_DEPTH_WRITE_MASK_ALL D3D11_DEPTH_WRITE_MASK_ALL
98 #define D3D_DEPTH_WRITE_MASK_ZERO D3D11_DEPTH_WRITE_MASK_ZERO
99 
100 // Cull modes
101 #define D3D_CULL_MODE_NONE D3D11_CULL_NONE
102 #define D3D_CULL_MODE_FRONT D3D11_CULL_FRONT
103 #define D3D_CULL_MODE_BACK D3D11_CULL_BACK
104 
105 // Fill modes
106 #define D3D_FILL_MODE_WIREFRAME D3D11_FILL_WIREFRAME
107 #define D3D_FILL_MODE_SOLID D3D11_FILL_SOLID
108 
109 // Blend sources
110 #define D3D_BLEND_ZERO D3D11_BLEND_ZERO
111 #define D3D_BLEND_ONE D3D11_BLEND_ONE
112 #define D3D_BLEND_SRC_COLOR D3D11_BLEND_SRC_COLOR
113 #define D3D_BLEND_INV_SRC_COLOR D3D11_BLEND_INV_SRC_COLOR
114 #define D3D_BLEND_SRC_ALPHA D3D11_BLEND_SRC_ALPHA
115 #define D3D_BLEND_INV_SRC_ALPHA D3D11_BLEND_INV_SRC_ALPHA
116 #define D3D_BLEND_DEST_ALPHA D3D11_BLEND_DEST_ALPHA
117 #define D3D_BLEND_INV_DEST_ALPHA D3D11_BLEND_INV_DEST_ALPHA
118 #define D3D_BLEND_DEST_COLOR D3D11_BLEND_DEST_COLOR
119 #define D3D_BLEND_INV_DEST_COLOR D3D11_BLEND_INV_DEST_COLOR
120 #define D3D_BLEND_SRC_ALPHA_SAT D3D11_BLEND_SRC_ALPHA_SAT
121 #define D3D_BLEND_BLEND_FACTOR D3D11_BLEND_BLEND_FACTOR
122 #define D3D_BLEND_INV_BLEND_FACTOR D3D11_BLEND_INV_BLEND_FACTOR
123 #define D3D_BLEND_SRC1_COLOR D3D11_BLEND_SRC1_COLOR
124 #define D3D_BLEND_INV_SRC1_COLOR D3D11_BLEND_INV_SRC1_COLOR
125 #define D3D_BLEND_SRC1_ALPHA D3D11_BLEND_SRC1_ALPHA
126 #define D3D_BLEND_INV_SRC1_ALPHA D3D11_BLEND_INV_SRC1_ALPHA
127 
128 // Blend operations
129 #define D3D_BLEND_OP_ADD D3D11_BLEND_OP_ADD
130 #define D3D_BLEND_OP_SUBTRACT D3D11_BLEND_OP_SUBTRACT
131 #define D3D_BLEND_OP_REV_SUBTRACT D3D11_BLEND_OP_REV_SUBTRACT
132 #define D3D_BLEND_OP_MIN D3D11_BLEND_OP_MIN
133 #define D3D_BLEND_OP_MAX D3D11_BLEND_OP_MAX
134 
135 // Color masks
136 #define D3D_COLOR_WRITE_ENABLE_RED D3D11_COLOR_WRITE_ENABLE_RED
137 #define D3D_COLOR_WRITE_ENABLE_GREEN D3D11_COLOR_WRITE_ENABLE_GREEN
138 #define D3D_COLOR_WRITE_ENABLE_BLUE D3D11_COLOR_WRITE_ENABLE_BLUE
139 #define D3D_COLOR_WRITE_ENABLE_ALPHA D3D11_COLOR_WRITE_ENABLE_ALPHA
140 
141 // Input classification
142 #define D3D_INPUT_CLASSIFICATION_PER_VERTEX_DATA D3D11_INPUT_PER_VERTEX_DATA
143 #define D3D_INPUT_CLASSIFICATION_PER_INSTANCE_DATA D3D11_INPUT_PER_INSTANCE_DATA
144 
145 // Texture address modes
146 #define D3D_TEXTURE_ADDRESS_WRAP D3D11_TEXTURE_ADDRESS_WRAP
147 #define D3D_TEXTURE_ADDRESS_MIRROR D3D11_TEXTURE_ADDRESS_MIRROR
148 #define D3D_TEXTURE_ADDRESS_CLAMP D3D11_TEXTURE_ADDRESS_CLAMP
149 #define D3D_TEXTURE_ADDRESS_BORDER D3D11_TEXTURE_ADDRESS_BORDER
150 #define D3D_TEXTURE_ADDRESS_MIRROR_ONCE D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
151 
152 
153 // SRV Dimensions
154 // d3d11.h aliases D3D11_SRV_DIMENSION as D3D_SRV_DIMENSION, so there is no
155 // need to redefine this enum
156 
157 // RTV Dimensions
158 #define D3D_RTV_DIMENSION_UNKNOWN D3D11_RTV_DIMENSION_UNKNOWN
159 #define D3D_RTV_DIMENSION_BUFFER D3D11_RTV_DIMENSION_BUFFER
160 #define D3D_RTV_DIMENSION_TEXTURE1D D3D11_RTV_DIMENSION_TEXTURE1D
161 #define D3D_RTV_DIMENSION_TEXTURE1DARRAY D3D11_RTV_DIMENSION_TEXTURE1DARRAY
162 #define D3D_RTV_DIMENSION_TEXTURE2D D3D11_RTV_DIMENSION_TEXTURE2D
163 #define D3D_RTV_DIMENSION_TEXTURE2DARRAY D3D11_RTV_DIMENSION_TEXTURE2DARRAY
164 #define D3D_RTV_DIMENSION_TEXTURE2DMS D3D11_RTV_DIMENSION_TEXTURE2DMS
165 #define D3D_RTV_DIMENSION_TEXTURE2DMSARRAY D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
166 #define D3D_RTV_DIMENSION_TEXTURE3D D3D11_RTV_DIMENSION_TEXTURE3D
167 
168 
169 // DSV Dimensions
170 #define D3D_DSV_DIMENSION_UNKNOWN D3D11_DSV_DIMENSION_UNKNOWN
171 #define D3D_DSV_DIMENSION_TEXTURE1D D3D11_DSV_DIMENSION_TEXTURE1D
172 #define D3D_DSV_DIMENSION_TEXTURE1DARRAY D3D11_DSV_DIMENSION_TEXTURE1DARRAY
173 #define D3D_DSV_DIMENSION_TEXTURE2D D3D11_DSV_DIMENSION_TEXTURE2D
174 #define D3D_DSV_DIMENSION_TEXTURE2DARRAY D3D11_DSV_DIMENSION_TEXTURE2DARRAY
175 #define D3D_DSV_DIMENSION_TEXTURE2DMS D3D11_DSV_DIMENSION_TEXTURE2DMS
176 #define D3D_DSV_DIMENSION_TEXTURE2DMSARRAY D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
177 
178 // UAV Dimensions
179 #define D3D_UAV_DIMENSION_UNKNOWN D3D11_UAV_DIMENSION_UNKNOWN
180 #define D3D_UAV_DIMENSION_BUFFER D3D11_UAV_DIMENSION_BUFFER
181 #define D3D_UAV_DIMENSION_TEXTURE1D D3D11_UAV_DIMENSION_TEXTURE1D
182 #define D3D_UAV_DIMENSION_TEXTURE1DARRAY D3D11_UAV_DIMENSION_TEXTURE1DARRAY
183 #define D3D_UAV_DIMENSION_TEXTURE2D D3D11_UAV_DIMENSION_TEXTURE2D
184 #define D3D_UAV_DIMENSION_TEXTURE2DARRAY D3D11_UAV_DIMENSION_TEXTURE2DARRAY
185 #define D3D_UAV_DIMENSION_TEXTURE3D D3D11_UAV_DIMENSION_TEXTURE3D
186 
187 // Buffer flags
188 #define D3D_BUFFER_UAV_FLAG_RAW D3D11_BUFFER_UAV_FLAG_RAW
189 #define D3D_BUFFER_UAV_FLAG_NONE 0