Diligent Engine  v.2.4.g
D3D12Loader.hpp
Go to the documentation of this file.
1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  * In no event and under no legal theory, whether in tort (including negligence),
18  * contract, or otherwise, unless required by applicable law (such as deliberate
19  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
20  * liable for any damages, including any direct, indirect, special, incidental,
21  * or consequential damages of any character arising as a result of this License or
22  * out of the use or inability to use the software (including but not limited to damages
23  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
24  * all other commercial damages or losses), even if such Contributor has been advised
25  * of the possibility of such damages.
26  */
27 
28 #pragma once
29 
30 #include <d3d12.h>
31 
32 namespace Diligent
33 {
34 
35 using D3D12CreateDeviceProcType = HRESULT(WINAPI*)(
36  _In_opt_ IUnknown* pAdapter,
37  D3D_FEATURE_LEVEL MinimumFeatureLevel,
38  _In_ REFIID riid,
39  _COM_Outptr_opt_ void** ppDevice);
40 
41 using D3D12GetDebugInterfaceProcType = HRESULT(WINAPI*)(
42  _In_ REFIID riid,
43  _COM_Outptr_opt_ void** ppvDebug);
44 
45 using D3D12SerializeRootSignatureProcType = HRESULT(WINAPI*)(
46  _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature,
47  _In_ D3D_ROOT_SIGNATURE_VERSION Version,
48  _Out_ ID3DBlob** ppBlob,
49  _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);
50 
54 
55 HMODULE LoadD3D12Dll(const char* DLLPath = "d3d12.dll");
56 
57 } // namespace Diligent
Diligent::D3D12SerializeRootSignatureProcType
HRESULT(WINAPI *)(_In_ const D3D12_ROOT_SIGNATURE_DESC *pRootSignature, _In_ D3D_ROOT_SIGNATURE_VERSION Version, _Out_ ID3DBlob **ppBlob, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob **ppErrorBlob) D3D12SerializeRootSignatureProcType
Definition: D3D12Loader.hpp:49
Diligent::D3D12CreateDevice
D3D12CreateDeviceProcType D3D12CreateDevice
Definition: D3D12Loader.cpp:40
Diligent::D3D12SerializeRootSignature
D3D12SerializeRootSignatureProcType D3D12SerializeRootSignature
Definition: D3D12Loader.cpp:42
Diligent::LoadD3D12Dll
HMODULE LoadD3D12Dll(const char *DLLPath="d3d12.dll")
Definition: D3D12Loader.cpp:44
Diligent::D3D12GetDebugInterfaceProcType
HRESULT(WINAPI *)(_In_ REFIID riid, _COM_Outptr_opt_ void **ppvDebug) D3D12GetDebugInterfaceProcType
Definition: D3D12Loader.hpp:43
Diligent::D3D12CreateDeviceProcType
HRESULT(WINAPI *)(_In_opt_ IUnknown *pAdapter, D3D_FEATURE_LEVEL MinimumFeatureLevel, _In_ REFIID riid, _COM_Outptr_opt_ void **ppDevice) D3D12CreateDeviceProcType
Definition: D3D12Loader.hpp:39
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
Diligent::D3D12GetDebugInterface
D3D12GetDebugInterfaceProcType D3D12GetDebugInterface
Definition: D3D12Loader.cpp:41