Diligent Engine  v.2.4.g
D3D12TypeDefinitions.h
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1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  * In no event and under no legal theory, whether in tort (including negligence),
18  * contract, or otherwise, unless required by applicable law (such as deliberate
19  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
20  * liable for any damages, including any direct, indirect, special, incidental,
21  * or consequential damages of any character arising as a result of this License or
22  * out of the use or inability to use the software (including but not limited to damages
23  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
24  * all other commercial damages or losses), even if such Contributor has been advised
25  * of the possibility of such damages.
26  */
27 
28 #pragma once
29 
32 
33 // Filters
34 #define D3D_FILTER_MIN_MAG_MIP_POINT D3D12_FILTER_MIN_MAG_MIP_POINT
35 #define D3D_FILTER_MIN_MAG_POINT_MIP_LINEAR D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR
36 #define D3D_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
37 #define D3D_FILTER_MIN_POINT_MAG_MIP_LINEAR D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR
38 #define D3D_FILTER_MIN_LINEAR_MAG_MIP_POINT D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT
39 #define D3D_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
40 #define D3D_FILTER_MIN_MAG_LINEAR_MIP_POINT D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT
41 #define D3D_FILTER_MIN_MAG_MIP_LINEAR D3D12_FILTER_MIN_MAG_MIP_LINEAR
42 #define D3D_FILTER_ANISOTROPIC D3D12_FILTER_ANISOTROPIC
43 
44 #define D3D_FILTER_COMPARISON_MIN_MAG_MIP_POINT D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT
45 #define D3D_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
46 #define D3D_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
47 #define D3D_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
48 #define D3D_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
49 #define D3D_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
50 #define D3D_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
51 #define D3D_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
52 #define D3D_FILTER_COMPARISON_ANISOTROPIC D3D12_FILTER_COMPARISON_ANISOTROPIC
53 
54 #define D3D_FILTER_MINIMUM_MIN_MAG_MIP_POINT D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT
55 #define D3D_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR
56 #define D3D_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
57 #define D3D_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR
58 #define D3D_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT
59 #define D3D_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
60 #define D3D_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT
61 #define D3D_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR
62 #define D3D_FILTER_MINIMUM_ANISOTROPIC D3D12_FILTER_MINIMUM_ANISOTROPIC
63 
64 #define D3D_FILTER_MAXIMUM_MIN_MAG_MIP_POINT D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT
65 #define D3D_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR
66 #define D3D_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
67 #define D3D_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR
68 #define D3D_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT
69 #define D3D_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
70 #define D3D_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT
71 #define D3D_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR
72 #define D3D_FILTER_MAXIMUM_ANISOTROPIC D3D12_FILTER_MAXIMUM_ANISOTROPIC
73 
74 // Comparison functions
75 #define D3D_COMPARISON_FUNC_NEVER D3D12_COMPARISON_FUNC_NEVER
76 #define D3D_COMPARISON_FUNC_LESS D3D12_COMPARISON_FUNC_LESS
77 #define D3D_COMPARISON_FUNC_EQUAL D3D12_COMPARISON_FUNC_EQUAL
78 #define D3D_COMPARISON_FUNC_LESS_EQUAL D3D12_COMPARISON_FUNC_LESS_EQUAL
79 #define D3D_COMPARISON_FUNC_GREATER D3D12_COMPARISON_FUNC_GREATER
80 #define D3D_COMPARISON_FUNC_NOT_EQUAL D3D12_COMPARISON_FUNC_NOT_EQUAL
81 #define D3D_COMPARISON_FUNC_GREATER_EQUAL D3D12_COMPARISON_FUNC_GREATER_EQUAL
82 #define D3D_COMPARISON_FUNC_ALWAYS D3D12_COMPARISON_FUNC_ALWAYS
83 
84 // Stencil operations
85 #define D3D_STENCIL_OP_KEEP D3D12_STENCIL_OP_KEEP
86 #define D3D_STENCIL_OP_ZERO D3D12_STENCIL_OP_ZERO
87 #define D3D_STENCIL_OP_REPLACE D3D12_STENCIL_OP_REPLACE
88 #define D3D_STENCIL_OP_INCR_SAT D3D12_STENCIL_OP_INCR_SAT
89 #define D3D_STENCIL_OP_DECR_SAT D3D12_STENCIL_OP_DECR_SAT
90 #define D3D_STENCIL_OP_INVERT D3D12_STENCIL_OP_INVERT
91 #define D3D_STENCIL_OP_INCR D3D12_STENCIL_OP_INCR
92 #define D3D_STENCIL_OP_DECR D3D12_STENCIL_OP_DECR
93 
94 // Depth write masks
95 #define D3D_DEPTH_WRITE_MASK_ALL D3D12_DEPTH_WRITE_MASK_ALL
96 #define D3D_DEPTH_WRITE_MASK_ZERO D3D12_DEPTH_WRITE_MASK_ZERO
97 
98 // Cull modes
99 #define D3D_CULL_MODE_NONE D3D12_CULL_MODE_NONE
100 #define D3D_CULL_MODE_FRONT D3D12_CULL_MODE_FRONT
101 #define D3D_CULL_MODE_BACK D3D12_CULL_MODE_BACK
102 
103 // Fill modes
104 #define D3D_FILL_MODE_WIREFRAME D3D12_FILL_MODE_WIREFRAME
105 #define D3D_FILL_MODE_SOLID D3D12_FILL_MODE_SOLID
106 
107 // Blend sources
108 #define D3D_BLEND_ZERO D3D12_BLEND_ZERO
109 #define D3D_BLEND_ONE D3D12_BLEND_ONE
110 #define D3D_BLEND_SRC_COLOR D3D12_BLEND_SRC_COLOR
111 #define D3D_BLEND_INV_SRC_COLOR D3D12_BLEND_INV_SRC_COLOR
112 #define D3D_BLEND_SRC_ALPHA D3D12_BLEND_SRC_ALPHA
113 #define D3D_BLEND_INV_SRC_ALPHA D3D12_BLEND_INV_SRC_ALPHA
114 #define D3D_BLEND_DEST_ALPHA D3D12_BLEND_DEST_ALPHA
115 #define D3D_BLEND_INV_DEST_ALPHA D3D12_BLEND_INV_DEST_ALPHA
116 #define D3D_BLEND_DEST_COLOR D3D12_BLEND_DEST_COLOR
117 #define D3D_BLEND_INV_DEST_COLOR D3D12_BLEND_INV_DEST_COLOR
118 #define D3D_BLEND_SRC_ALPHA_SAT D3D12_BLEND_SRC_ALPHA_SAT
119 #define D3D_BLEND_BLEND_FACTOR D3D12_BLEND_BLEND_FACTOR
120 #define D3D_BLEND_INV_BLEND_FACTOR D3D12_BLEND_INV_BLEND_FACTOR
121 #define D3D_BLEND_SRC1_COLOR D3D12_BLEND_SRC1_COLOR
122 #define D3D_BLEND_INV_SRC1_COLOR D3D12_BLEND_INV_SRC1_COLOR
123 #define D3D_BLEND_SRC1_ALPHA D3D12_BLEND_SRC1_ALPHA
124 #define D3D_BLEND_INV_SRC1_ALPHA D3D12_BLEND_INV_SRC1_ALPHA
125 
126 // Blend operations
127 #define D3D_BLEND_OP_ADD D3D12_BLEND_OP_ADD
128 #define D3D_BLEND_OP_SUBTRACT D3D12_BLEND_OP_SUBTRACT
129 #define D3D_BLEND_OP_REV_SUBTRACT D3D12_BLEND_OP_REV_SUBTRACT
130 #define D3D_BLEND_OP_MIN D3D12_BLEND_OP_MIN
131 #define D3D_BLEND_OP_MAX D3D12_BLEND_OP_MAX
132 
133 // Color masks
134 #define D3D_COLOR_WRITE_ENABLE_RED D3D12_COLOR_WRITE_ENABLE_RED
135 #define D3D_COLOR_WRITE_ENABLE_GREEN D3D12_COLOR_WRITE_ENABLE_GREEN
136 #define D3D_COLOR_WRITE_ENABLE_BLUE D3D12_COLOR_WRITE_ENABLE_BLUE
137 #define D3D_COLOR_WRITE_ENABLE_ALPHA D3D12_COLOR_WRITE_ENABLE_ALPHA
138 
139 // Input classification
140 #define D3D_INPUT_CLASSIFICATION_PER_VERTEX_DATA D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA
141 #define D3D_INPUT_CLASSIFICATION_PER_INSTANCE_DATA D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA
142 
143 // Texture address modes
144 #define D3D_TEXTURE_ADDRESS_WRAP D3D12_TEXTURE_ADDRESS_MODE_WRAP
145 #define D3D_TEXTURE_ADDRESS_MIRROR D3D12_TEXTURE_ADDRESS_MODE_MIRROR
146 #define D3D_TEXTURE_ADDRESS_CLAMP D3D12_TEXTURE_ADDRESS_MODE_CLAMP
147 #define D3D_TEXTURE_ADDRESS_BORDER D3D12_TEXTURE_ADDRESS_MODE_BORDER
148 #define D3D_TEXTURE_ADDRESS_MIRROR_ONCE D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE
149 
150 // SRV Dimensions
151 #define D3D_SRV_DIMENSION_UNKNOWN D3D12_SRV_DIMENSION_UNKNOWN
152 #define D3D_SRV_DIMENSION_BUFFER D3D12_SRV_DIMENSION_BUFFER
153 #define D3D_SRV_DIMENSION_TEXTURE1D D3D12_SRV_DIMENSION_TEXTURE1D
154 #define D3D_SRV_DIMENSION_TEXTURE1DARRAY D3D12_SRV_DIMENSION_TEXTURE1DARRAY
155 #define D3D_SRV_DIMENSION_TEXTURE2D D3D12_SRV_DIMENSION_TEXTURE2D
156 #define D3D_SRV_DIMENSION_TEXTURE2DARRAY D3D12_SRV_DIMENSION_TEXTURE2DARRAY
157 #define D3D_SRV_DIMENSION_TEXTURE2DMS D3D12_SRV_DIMENSION_TEXTURE2DMS
158 #define D3D_SRV_DIMENSION_TEXTURE2DMSARRAY D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY
159 #define D3D_SRV_DIMENSION_TEXTURE3D D3D12_SRV_DIMENSION_TEXTURE3D
160 #define D3D_SRV_DIMENSION_TEXTURECUBE D3D12_SRV_DIMENSION_TEXTURECUBE
161 #define D3D_SRV_DIMENSION_TEXTURECUBEARRAY D3D12_SRV_DIMENSION_TEXTURECUBEARRAY
162 
163 // RTV Dimensions
164 #define D3D_RTV_DIMENSION_UNKNOWN D3D12_RTV_DIMENSION_UNKNOWN
165 #define D3D_RTV_DIMENSION_BUFFER D3D12_RTV_DIMENSION_BUFFER
166 #define D3D_RTV_DIMENSION_TEXTURE1D D3D12_RTV_DIMENSION_TEXTURE1D
167 #define D3D_RTV_DIMENSION_TEXTURE1DARRAY D3D12_RTV_DIMENSION_TEXTURE1DARRAY
168 #define D3D_RTV_DIMENSION_TEXTURE2D D3D12_RTV_DIMENSION_TEXTURE2D
169 #define D3D_RTV_DIMENSION_TEXTURE2DARRAY D3D12_RTV_DIMENSION_TEXTURE2DARRAY
170 #define D3D_RTV_DIMENSION_TEXTURE2DMS D3D12_RTV_DIMENSION_TEXTURE2DMS
171 #define D3D_RTV_DIMENSION_TEXTURE2DMSARRAY D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY
172 #define D3D_RTV_DIMENSION_TEXTURE3D D3D12_RTV_DIMENSION_TEXTURE3D
173 
174 
175 // DSV Dimensions
176 #define D3D_DSV_DIMENSION_UNKNOWN D3D12_DSV_DIMENSION_UNKNOWN
177 #define D3D_DSV_DIMENSION_TEXTURE1D D3D12_DSV_DIMENSION_TEXTURE1D
178 #define D3D_DSV_DIMENSION_TEXTURE1DARRAY D3D12_DSV_DIMENSION_TEXTURE1DARRAY
179 #define D3D_DSV_DIMENSION_TEXTURE2D D3D12_DSV_DIMENSION_TEXTURE2D
180 #define D3D_DSV_DIMENSION_TEXTURE2DARRAY D3D12_DSV_DIMENSION_TEXTURE2DARRAY
181 #define D3D_DSV_DIMENSION_TEXTURE2DMS D3D12_DSV_DIMENSION_TEXTURE2DMS
182 #define D3D_DSV_DIMENSION_TEXTURE2DMSARRAY D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY
183 
184 // UAV Dimensions
185 #define D3D_UAV_DIMENSION_UNKNOWN D3D12_UAV_DIMENSION_UNKNOWN
186 #define D3D_UAV_DIMENSION_BUFFER D3D12_UAV_DIMENSION_BUFFER
187 #define D3D_UAV_DIMENSION_TEXTURE1D D3D12_UAV_DIMENSION_TEXTURE1D
188 #define D3D_UAV_DIMENSION_TEXTURE1DARRAY D3D12_UAV_DIMENSION_TEXTURE1DARRAY
189 #define D3D_UAV_DIMENSION_TEXTURE2D D3D12_UAV_DIMENSION_TEXTURE2D
190 #define D3D_UAV_DIMENSION_TEXTURE2DARRAY D3D12_UAV_DIMENSION_TEXTURE2DARRAY
191 #define D3D_UAV_DIMENSION_TEXTURE3D D3D12_UAV_DIMENSION_TEXTURE3D
192 
193 // Buffer flags
194 #define D3D_BUFFER_UAV_FLAG_RAW D3D12_BUFFER_UAV_FLAG_RAW
195 #define D3D_BUFFER_UAV_FLAG_NONE D3D12_BUFFER_UAV_FLAG_NONE