Diligent Engine  v.2.4.g
D3DCommonTypeConversions.hpp
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27 
28 #pragma once
29 
32 
33 #include "GraphicsTypes.h"
35 
36 namespace Diligent
37 {
38 
40 
41 void GetShaderResourceTypeAndFlags(const struct D3DShaderResourceAttribs& Attribs, SHADER_RESOURCE_TYPE& OutType, PIPELINE_RESOURCE_FLAGS& OutFlags);
42 
44 void VerifyD3DResourceMerge(const PipelineStateDesc& PSODesc,
45  const D3DShaderResourceAttribs& ExistingRes,
46  const D3DShaderResourceAttribs& NewResAttribs) noexcept(false);
47 
48 } // namespace Diligent
PipelineResourceSignature.h
Diligent::SHADER_RESOURCE_TYPE
SHADER_RESOURCE_TYPE
Describes shader resource type.
Definition: Shader.h:356
Diligent::PipelineStateDesc
struct PipelineStateDesc PipelineStateDesc
Definition: PipelineState.h:341
Diligent::VerifyD3DResourceMerge
void VerifyD3DResourceMerge(const PipelineStateDesc &PSODesc, const D3DShaderResourceAttribs &ExistingRes, const D3DShaderResourceAttribs &NewResAttribs) noexcept(false)
Verifies that two pipeline resources are compatible and throws an exception in case of an error.
Definition: D3DCommonTypeConversions.cpp:113
Diligent::D3DSrvDimensionToResourceDimension
RESOURCE_DIMENSION D3DSrvDimensionToResourceDimension(D3D_SRV_DIMENSION SrvDim)
Definition: D3DCommonTypeConversions.cpp:35
Diligent::GetShaderResourceTypeAndFlags
void GetShaderResourceTypeAndFlags(const struct D3DShaderResourceAttribs &Attribs, SHADER_RESOURCE_TYPE &OutType, PIPELINE_RESOURCE_FLAGS &OutFlags)
Diligent::PIPELINE_RESOURCE_FLAGS
PIPELINE_RESOURCE_FLAGS
Flags that define pipeline resource properties.
Definition: PipelineResourceSignature.h:79
GraphicsTypes.h
Diligent::RESOURCE_DIMENSION
RESOURCE_DIMENSION
Describes resource dimension.
Definition: GraphicsTypes.h:256
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37