struct GraphicsAdapterInfo GraphicsAdapterInfo
Definition: GraphicsTypes.h:1829
GraphicsAdapterInfo DXGI_ADAPTER_DESC_To_GraphicsAdapterInfo(const DXGI_ADAPTER_DESC1 &dxgiAdapterDesc)
Definition: DXGITypeConversions.cpp:457
VALUE_TYPE
Value type.
Definition: GraphicsTypes.h:49
D3D10_SB_OPERAND_NUM_COMPONENTS NumComponents
Definition: DXBCUtils.cpp:519
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
bool Bool
Boolean.
Definition: BasicTypes.h:59
TEXTURE_FORMAT
Texture formats.
Definition: GraphicsTypes.h:328
DXGI_FORMAT TypeToDXGI_Format(VALUE_TYPE ValType, Uint32 NumComponents, Bool bIsNormalized)
Definition: DXGITypeConversions.cpp:36
DXGI_FORMAT TexFormatToDXGI_Format(TEXTURE_FORMAT TexFormat, Uint32 BindFlags=0)
Definition: DXGITypeConversions.cpp:276
TEXTURE_FORMAT DXGI_FormatToTexFormat(DXGI_FORMAT DXGIFormat)
Definition: DXGITypeConversions.cpp:437
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37