Diligent Engine  v.2.4.g
Namespaces | Functions
DeviceContextVkImpl.cpp File Reference
#include "pch.h"
#include "DeviceContextVkImpl.hpp"
#include <sstream>
#include <vector>
#include "RenderDeviceVkImpl.hpp"
#include "PipelineStateVkImpl.hpp"
#include "TextureVkImpl.hpp"
#include "BufferVkImpl.hpp"
#include "RenderPassVkImpl.hpp"
#include "FenceVkImpl.hpp"
#include "VulkanTypeConversions.hpp"
#include "CommandListVkImpl.hpp"
#include "GraphicsAccessories.hpp"

Namespaces

 Diligent
 The library uses Direct3D-style math:
 

Functions

VkClearColorValue Diligent::ClearValueToVkClearValue (const float *RGBA, TEXTURE_FORMAT TexFmt)