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Diligent Engine
v.2.4.g
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#include "pch.h"#include "DeviceContextVkImpl.hpp"#include <sstream>#include <vector>#include "RenderDeviceVkImpl.hpp"#include "PipelineStateVkImpl.hpp"#include "TextureVkImpl.hpp"#include "BufferVkImpl.hpp"#include "RenderPassVkImpl.hpp"#include "FenceVkImpl.hpp"#include "VulkanTypeConversions.hpp"#include "CommandListVkImpl.hpp"#include "GraphicsAccessories.hpp"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Functions | |
| VkClearColorValue | Diligent::ClearValueToVkClearValue (const float *RGBA, TEXTURE_FORMAT TexFmt) |
1.8.17