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Diligent Engine
v.2.4.g
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#include "DynamicTextureAtlas.h"#include <mutex>#include <algorithm>#include <atomic>#include "DynamicAtlasManager.hpp"#include "ObjectBase.hpp"#include "RefCntAutoPtr.hpp"#include "FixedBlockMemoryAllocator.hpp"#include "DefaultRawMemoryAllocator.hpp"#include "GraphicsAccessories.hpp"#include "Align.hpp"Classes | |
| class | Diligent::TextureAtlasSuballocationImpl |
| class | Diligent::DynamicTextureAtlasImpl |
Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Functions | |
| void | Diligent::CreateDynamicTextureAtlas (IRenderDevice *pDevice, const DynamicTextureAtlasCreateInfo &CreateInfo, IDynamicTextureAtlas **ppAtlas) |
| Creates a new dynamic texture atlas. More... | |
1.8.17