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33 #include "../../GraphicsEngine/interface/EngineFactory.h"
34 #include "../../GraphicsEngine/interface/RenderDevice.h"
35 #include "../../GraphicsEngine/interface/DeviceContext.h"
36 #include "../../GraphicsEngine/interface/SwapChain.h"
39 # include "../../GraphicsEngine/interface/LoadEngineDll.h"
44 struct ICommandQueueD3D12;
48 {0x72bd38b0, 0x684a, 0x4889, {0x9c, 0x68, 0xa, 0x80, 0xec, 0x80, 0x2d, 0xde}};
50 #define DILIGENT_INTERFACE_NAME IEngineFactoryD3D12
51 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
55 #define IEngineFactoryD3D12InclusiveMethods \
56 IEngineFactoryInclusiveMethods; \
57 IEngineFactoryD3D12Methods EngineFactoryD3D12
103 void* pd3d12NativeDevice,
104 size_t CommandQueueCount,
130 const NativeWindow
REF Window,
179 #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
181 #if DILIGENT_C_INTERFACE
185 # define IEngineFactoryD3D12_LoadD3D12(This, ...) CALL_IFACE_METHOD(EngineFactoryD3D12, LoadD3D12, This, __VA_ARGS__)
186 # define IEngineFactoryD3D12_CreateDeviceAndContextsD3D12(This, ...) CALL_IFACE_METHOD(EngineFactoryD3D12, CreateDeviceAndContextsD3D12, This, __VA_ARGS__)
187 # define IEngineFactoryD3D12_CreateSwapChainD3D12(This, ...) CALL_IFACE_METHOD(EngineFactoryD3D12, CreateSwapChainD3D12, This, __VA_ARGS__)
188 # define IEngineFactoryD3D12_AttachToD3D12Device(This, ...) CALL_IFACE_METHOD(EngineFactoryD3D12, AttachToD3D12Device, This, __VA_ARGS__)
189 # define IEngineFactoryD3D12_EnumerateAdapters(This, ...) CALL_IFACE_METHOD(EngineFactoryD3D12, EnumerateAdapters, This, __VA_ARGS__)
190 # define IEngineFactoryD3D12_EnumerateDisplayModes(This, ...) CALL_IFACE_METHOD(EngineFactoryD3D12, EnumerateDisplayModes, This, __VA_ARGS__)
203 return (GetEngineFactoryD3D12Type)
LoadEngineDll(
"GraphicsEngineD3D12",
"GetEngineFactoryD3D12");
#define DILIGENT_END_INTERFACE
Definition: DefineInterfaceHelperMacros.h:88
struct INTERFACE_ID INTERFACE_ID
Definition: InterfaceID.h:54
#define VIRTUAL
Definition: DefineInterfaceHelperMacros.h:83
#define DILIGENT_BEGIN_INTERFACE(Name, Base)
Definition: CommonDefinitions.h:97
#define DILIGENT_GLOBAL_FUNCTION(FuncName)
Definition: CommonDefinitions.h:95
Swap chain interface.
Definition: SwapChain.h:56
#define PURE
Definition: DefineInterfaceHelperMacros.h:85
Render device interface.
Definition: RenderDevice.h:75
Command queue interface.
Definition: CommandQueueD3D12.h:51
DIRECT3D_FEATURE_LEVEL
Direct3D11/12 feature level.
Definition: GraphicsTypes.h:2058
#define DILIGENT_END_NAMESPACE
Definition: CommonDefinitions.h:86
Display mode attributes.
Definition: GraphicsTypes.h:1269
Attributes specific to D3D12 engine.
Definition: GraphicsTypes.h:2099
Swap chain description.
Definition: GraphicsTypes.h:1347
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
struct SwapChainDesc SwapChainDesc
Definition: GraphicsTypes.h:1421
TEXTURE_FORMAT
Texture formats.
Definition: GraphicsTypes.h:328
FARPROC LoadEngineDll(const char *EngineName, const char *GetFactoryFuncName)
Definition: LoadEngineDll.h:49
#define REF
Definition: DefineGlobalFuncHelperMacros.h:39
Graphics adapter properties.
Definition: GraphicsTypes.h:1782
#define METHOD(Name)
Definition: DefineInterfaceHelperMacros.h:87
#define DEFAULT_VALUE(x)
Definition: CommonDefinitions.h:99
Device context interface.
Definition: DeviceContext.h:1460
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition: CommonDefinitions.h:82
Engine factory for Direct3D12 rendering backend.
Definition: EngineFactoryD3D12.h:60
Engine factory base interface.
Definition: EngineFactory.h:60
struct IEngineFactoryD3D12 * GetEngineFactoryD3D12()
Definition: EngineFactoryD3D12.cpp:545
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
#define THIS_
Definition: DefineInterfaceHelperMacros.h:82
Full screen mode description.
Definition: GraphicsTypes.h:1425