Diligent Engine
v.2.4.g
Graphics
GraphicsEngineMetal
interface
EngineFactoryMtl.h
Go to the documentation of this file.
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/*
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* Copyright 2019-2021 Diligent Graphics LLC
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* Copyright 2015-2019 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#pragma once
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#include <sstream>
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#include "../../GraphicsEngine/interface/EngineFactory.h"
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#include "../../GraphicsEngine/interface/RenderDevice.h"
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#include "../../GraphicsEngine/interface/DeviceContext.h"
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#include "../../GraphicsEngine/interface/SwapChain.h"
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// https://gcc.gnu.org/wiki/Visibility
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#define API_QUALIFIER __attribute__((visibility("default")))
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namespace
Diligent
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{
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// {CF4A590D-2E40-4F48-9579-0D25991F963B}
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static
const
INTERFACE_ID
IID_EngineFactoryMtl =
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{0xcf4a590d, 0x2e40, 0x4f48, {0x95, 0x79, 0xd, 0x25, 0x99, 0x1f, 0x96, 0x3b}};
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class
IEngineFactoryMtl
:
public
IEngineFactory
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{
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public
:
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virtual
void
CreateDeviceAndContextsMtl
(
const
EngineMtlCreateInfo
& Attribs,
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IRenderDevice
** ppDevice,
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IDeviceContext
** ppContexts) = 0;
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virtual
void
CreateSwapChainMtl
(
IRenderDevice
* pDevice,
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IDeviceContext
* pImmediateContext,
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const
SwapChainDesc
& SCDesc,
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const
NativeWindow& Window,
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ISwapChain
** ppSwapChain) = 0;
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virtual
void
AttachToMtlDevice
(
void
* pMtlNativeDevice,
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const
EngineMtlCreateInfo
& EngineAttribs,
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IRenderDevice
** ppDevice,
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IDeviceContext
** ppContexts) = 0;
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};
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API_QUALIFIER
IEngineFactoryMtl
*
GetEngineFactoryMtl
();
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}
// namespace Diligent
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition:
InterfaceID.h:54
Diligent::IEngineFactoryMtl::AttachToMtlDevice
virtual void AttachToMtlDevice(void *pMtlNativeDevice, const EngineMtlCreateInfo &EngineAttribs, IRenderDevice **ppDevice, IDeviceContext **ppContexts)=0
Diligent::EngineMtlCreateInfo
Attributes of the Metal-based engine implementation.
Definition:
GraphicsTypes.h:2374
Diligent::GetEngineFactoryMtl
API_QUALIFIER IEngineFactoryMtl * GetEngineFactoryMtl()
Diligent::IEngineFactoryMtl::CreateDeviceAndContextsMtl
virtual void CreateDeviceAndContextsMtl(const EngineMtlCreateInfo &Attribs, IRenderDevice **ppDevice, IDeviceContext **ppContexts)=0
API_QUALIFIER
#define API_QUALIFIER
Definition:
EngineFactoryMtl.h:39
Diligent::ISwapChain
Swap chain interface.
Definition:
SwapChain.h:56
Diligent::IEngineFactoryMtl::CreateSwapChainMtl
virtual void CreateSwapChainMtl(IRenderDevice *pDevice, IDeviceContext *pImmediateContext, const SwapChainDesc &SCDesc, const NativeWindow &Window, ISwapChain **ppSwapChain)=0
Diligent::IRenderDevice
Render device interface.
Definition:
RenderDevice.h:75
Diligent::SwapChainDesc
Swap chain description.
Definition:
GraphicsTypes.h:1347
Diligent::IEngineFactoryMtl
Definition:
EngineFactoryMtl.h:48
Diligent::IDeviceContext
Device context interface.
Definition:
DeviceContext.h:1460
Diligent::IEngineFactory
Engine factory base interface.
Definition:
EngineFactory.h:60
Diligent
The library uses Direct3D-style math:
Definition:
AdvancedMath.hpp:37
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