Diligent Engine  v.2.4.g
FenceBase.hpp
Go to the documentation of this file.
1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  * In no event and under no legal theory, whether in tort (including negligence),
18  * contract, or otherwise, unless required by applicable law (such as deliberate
19  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
20  * liable for any damages, including any direct, indirect, special, incidental,
21  * or consequential damages of any character arising as a result of this License or
22  * out of the use or inability to use the software (including but not limited to damages
23  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
24  * all other commercial damages or losses), even if such Contributor has been advised
25  * of the possibility of such damages.
26  */
27 
28 #pragma once
29 
32 
33 #include <atomic>
34 
35 #include "DeviceObjectBase.hpp"
36 #include "GraphicsTypes.h"
37 #include "RefCntAutoPtr.hpp"
38 
39 namespace Diligent
40 {
41 
43 
45 template <typename EngineImplTraits>
46 class FenceBase : public DeviceObjectBase<typename EngineImplTraits::FenceInterface, typename EngineImplTraits::RenderDeviceImplType, FenceDesc>
47 {
48 public:
49  // Base interface that this class inherits (IFenceD3D12, IFenceVk, etc.).
50  using BaseInterface = typename EngineImplTraits::FenceInterface;
51 
52  // Render device implementation type (RenderDeviceD3D12Impl, RenderDeviceVkImpl, etc.).
53  using RenderDeviceImplType = typename EngineImplTraits::RenderDeviceImplType;
54 
56 
62  FenceBase(IReferenceCounters* pRefCounters, RenderDeviceImplType* pDevice, const FenceDesc& Desc, bool bIsDeviceInternal = false) :
63  TDeviceObjectBase{pRefCounters, pDevice, Desc, bIsDeviceInternal}
64  {}
65 
67  {
68  }
69 
71 
72 protected:
73  void UpdateLastCompletedFenceValue(uint64_t NewValue)
74  {
75  auto LastCompletedValue = m_LastCompletedFenceValue.load();
76  while (!m_LastCompletedFenceValue.compare_exchange_strong(LastCompletedValue, std::max(LastCompletedValue, NewValue)))
77  {
78  // If exchange fails, LastCompletedValue will hold the actual value of m_LastCompletedFenceValue.
79  }
80  }
81 
82  std::atomic_uint64_t m_LastCompletedFenceValue{0};
83 };
84 
85 } // namespace Diligent
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::FenceBase::m_LastCompletedFenceValue
std::atomic_uint64_t m_LastCompletedFenceValue
Definition: FenceBase.hpp:82
DeviceObjectBase.hpp
Diligent::FenceBase::~FenceBase
~FenceBase()
Definition: FenceBase.hpp:66
Diligent::FenceBase< EngineGLImplTraits >::BaseInterface
typename EngineGLImplTraits ::FenceInterface BaseInterface
Definition: FenceBase.hpp:50
Diligent::FenceBase
Template class implementing base functionality of the fence object.
Definition: FenceBase.hpp:46
Diligent::FenceBase< EngineGLImplTraits >::RenderDeviceImplType
typename EngineGLImplTraits ::RenderDeviceImplType RenderDeviceImplType
Definition: FenceBase.hpp:53
IMPLEMENT_QUERY_INTERFACE_IN_PLACE
#define IMPLEMENT_QUERY_INTERFACE_IN_PLACE(InterfaceID, ParentClassName)
Definition: ObjectBase.hpp:59
Diligent::FenceBase::UpdateLastCompletedFenceValue
void UpdateLastCompletedFenceValue(uint64_t NewValue)
Definition: FenceBase.hpp:73
Diligent::FenceBase::FenceBase
FenceBase(IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const FenceDesc &Desc, bool bIsDeviceInternal=false)
Definition: FenceBase.hpp:62
std::max
Diligent::Vector2< T > max(const Diligent::Vector2< T > &Left, const Diligent::Vector2< T > &Right)
Definition: BasicMath.hpp:2261
RefCntAutoPtr.hpp
GraphicsTypes.h
Diligent::FenceBase::TDeviceObjectBase
DeviceObjectBase< BaseInterface, RenderDeviceImplType, FenceDesc > TDeviceObjectBase
Definition: FenceBase.hpp:55
Diligent::FenceDesc
Fence description.
Definition: Fence.h:43
Diligent::DeviceObjectBase
Template class implementing base functionality of the device object.
Definition: DeviceObjectBase.hpp:45
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37