Diligent Engine  v.2.4.g
FenceD3D11Impl.hpp
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27 
28 #pragma once
29 
32 
33 #include <deque>
34 #include <atlbase.h>
35 
37 #include "FenceBase.hpp"
38 
39 namespace Diligent
40 {
41 
43 class FenceD3D11Impl final : public FenceBase<EngineD3D11ImplTraits>
44 {
45 public:
47 
48  FenceD3D11Impl(IReferenceCounters* pRefCounters,
49  RenderDeviceD3D11Impl* pDevice,
50  const FenceDesc& Desc);
52 
54 
55 
56  virtual Uint64 DILIGENT_CALL_TYPE GetCompletedValue() override final;
57 
59  virtual void DILIGENT_CALL_TYPE Reset(Uint64 Value) override final;
60 
61  void AddPendingQuery(CComPtr<ID3D11DeviceContext> pCtx, CComPtr<ID3D11Query> pQuery, Uint64 Value)
62  {
63  m_PendingQueries.emplace_back(std::move(pCtx), std::move(pQuery), Value);
64  }
65 
66  void Wait(Uint64 Value, bool FlushCommands);
67 
68 private:
69  struct PendingFenceData
70  {
71  CComPtr<ID3D11DeviceContext> pd3d11Ctx;
72  CComPtr<ID3D11Query> pd3d11Query;
73  const Uint64 Value;
74 
75  PendingFenceData(CComPtr<ID3D11DeviceContext> pCtx, CComPtr<ID3D11Query> pQuery, Uint64 _Value) :
76  // clang-format off
77  pd3d11Ctx {std::move(pCtx)},
78  pd3d11Query{std::move(pQuery)},
79  Value {_Value}
80  // clang-format on
81  {}
82  };
83  std::deque<PendingFenceData> m_PendingQueries;
84 };
85 
86 } // namespace Diligent
Diligent::FenceD3D11Impl
Fence implementation in Direct3D11 backend.
Definition: FenceD3D11Impl.hpp:43
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::FenceD3D11Impl::GetCompletedValue
virtual Uint64 GetCompletedValue() override final
Implementation of IFence::GetCompletedValue() in Direct3D11 backend.
Definition: FenceD3D11Impl.cpp:48
Diligent::Uint64
uint64_t Uint64
64-bit unsigned integer
Definition: BasicTypes.h:50
Diligent::FenceBase
Template class implementing base functionality of the fence object.
Definition: FenceBase.hpp:46
Diligent::FenceD3D11Impl::~FenceD3D11Impl
~FenceD3D11Impl()
Definition: FenceD3D11Impl.cpp:44
Diligent::FenceD3D11Impl::Wait
void Wait(Uint64 Value, bool FlushCommands)
Definition: FenceD3D11Impl.cpp:70
Diligent::FenceD3D11Impl::Reset
virtual void Reset(Uint64 Value) override final
Implementation of IFence::Reset() in Direct3D11 backend.
Definition: FenceD3D11Impl.cpp:88
IMPLEMENT_QUERY_INTERFACE_IN_PLACE
#define IMPLEMENT_QUERY_INTERFACE_IN_PLACE(InterfaceID, ParentClassName)
Definition: ObjectBase.hpp:59
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::FenceD3D11Impl::FenceD3D11Impl
FenceD3D11Impl(IReferenceCounters *pRefCounters, RenderDeviceD3D11Impl *pDevice, const FenceDesc &Desc)
Definition: FenceD3D11Impl.cpp:37
EngineD3D11ImplTraits.hpp
Diligent::RenderDeviceD3D11Impl
Render device implementation in Direct3D11 backend.
Definition: RenderDeviceD3D11Impl.hpp:40
FenceBase.hpp
Diligent::FenceDesc
Fence description.
Definition: Fence.h:43
Diligent::FenceD3D11Impl::AddPendingQuery
void AddPendingQuery(CComPtr< ID3D11DeviceContext > pCtx, CComPtr< ID3D11Query > pQuery, Uint64 Value)
Definition: FenceD3D11Impl.hpp:61
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37