Diligent Engine  v.2.4.g
FenceD3D12Impl.hpp
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27 
28 #pragma once
29 
32 
34 #include "FenceBase.hpp"
35 
36 namespace Diligent
37 {
38 
40 class FenceD3D12Impl final : public FenceBase<EngineD3D12ImplTraits>
41 {
42 public:
44 
45  FenceD3D12Impl(IReferenceCounters* pRefCounters,
46  RenderDeviceD3D12Impl* pDevice,
47  const FenceDesc& Desc);
49 
51 
52 
53  virtual Uint64 DILIGENT_CALL_TYPE GetCompletedValue() override final;
54 
56  virtual void DILIGENT_CALL_TYPE Reset(Uint64 Value) override final;
57 
59  virtual ID3D12Fence* DILIGENT_CALL_TYPE GetD3D12Fence() override final { return m_pd3d12Fence; }
60 
62  virtual void DILIGENT_CALL_TYPE WaitForCompletion(Uint64 Value) override final;
63 
64 private:
65  CComPtr<ID3D12Fence> m_pd3d12Fence;
66 };
67 
68 } // namespace Diligent
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::Uint64
uint64_t Uint64
64-bit unsigned integer
Definition: BasicTypes.h:50
Diligent::FenceBase
Template class implementing base functionality of the fence object.
Definition: FenceBase.hpp:46
Diligent::FenceD3D12Impl::WaitForCompletion
virtual void WaitForCompletion(Uint64 Value) override final
Implementation of IFenceD3D12::WaitForCompletion().
Definition: FenceD3D12Impl.cpp:66
Diligent::FenceD3D12Impl::GetCompletedValue
virtual Uint64 GetCompletedValue() override final
Implementation of IFence::GetCompletedValue() in Direct3D12 backend.
Definition: FenceD3D12Impl.cpp:54
Diligent::RenderDeviceD3D12Impl
Render device implementation in Direct3D12 backend.
Definition: RenderDeviceD3D12Impl.hpp:70
Diligent::FenceD3D12Impl
Fence implementation in Direct3D12 backend.
Definition: FenceD3D12Impl.hpp:40
Diligent::FenceD3D12Impl::~FenceD3D12Impl
~FenceD3D12Impl()
Definition: FenceD3D12Impl.cpp:50
IMPLEMENT_QUERY_INTERFACE_IN_PLACE
#define IMPLEMENT_QUERY_INTERFACE_IN_PLACE(InterfaceID, ParentClassName)
Definition: ObjectBase.hpp:59
Diligent::FenceD3D12Impl::Reset
virtual void Reset(Uint64 Value) override final
Implementation of IFence::GetCompletedValue() in Direct3D12 backend.
Definition: FenceD3D12Impl.cpp:61
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::FenceD3D12Impl::FenceD3D12Impl
FenceD3D12Impl(IReferenceCounters *pRefCounters, RenderDeviceD3D12Impl *pDevice, const FenceDesc &Desc)
Definition: FenceD3D12Impl.cpp:40
EngineD3D12ImplTraits.hpp
Diligent::FenceD3D12Impl::GetD3D12Fence
virtual ID3D12Fence * GetD3D12Fence() override final
Implementation of IFenceD3D12::GetD3D12Fence().
Definition: FenceD3D12Impl.hpp:59
FenceBase.hpp
Diligent::FenceDesc
Fence description.
Definition: Fence.h:43
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37