Diligent Engine  v.2.4.g
FenceGLImpl.hpp
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27 
28 #pragma once
29 
32 
33 #include <deque>
34 #include <atomic>
35 
36 #include "EngineGLImplTraits.hpp"
37 #include "FenceBase.hpp"
38 #include "GLObjectWrapper.hpp"
39 
40 namespace Diligent
41 {
42 
44 class FenceGLImpl final : public FenceBase<EngineGLImplTraits>
45 {
46 public:
48 
49  FenceGLImpl(IReferenceCounters* pRefCounters,
50  RenderDeviceGLImpl* pDevice,
51  const FenceDesc& Desc);
52  ~FenceGLImpl();
53 
55 
56 
57  virtual Uint64 DILIGENT_CALL_TYPE GetCompletedValue() override final;
58 
60  virtual void DILIGENT_CALL_TYPE Reset(Uint64 Value) override final;
61 
62  void AddPendingFence(GLObjectWrappers::GLSyncObj&& Fence, Uint64 Value)
63  {
64  m_PendingFences.emplace_back(Value, std::move(Fence));
65  }
66 
67  void Wait(Uint64 Value, bool FlushCommands);
68 
69 private:
70  std::deque<std::pair<Uint64, GLObjectWrappers::GLSyncObj>> m_PendingFences;
71 };
72 
73 } // namespace Diligent
Diligent::FenceGLImpl::~FenceGLImpl
~FenceGLImpl()
Definition: FenceGLImpl.cpp:51
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::Uint64
uint64_t Uint64
64-bit unsigned integer
Definition: BasicTypes.h:50
Diligent::FenceBase
Template class implementing base functionality of the fence object.
Definition: FenceBase.hpp:46
Diligent::FenceGLImpl::FenceGLImpl
FenceGLImpl(IReferenceCounters *pRefCounters, RenderDeviceGLImpl *pDevice, const FenceDesc &Desc)
Definition: FenceGLImpl.cpp:37
GLObjectWrappers
Definition: GLObjectWrapper.hpp:32
Diligent::FenceGLImpl::Reset
virtual void Reset(Uint64 Value) override final
Implementation of IFence::Reset() in OpenGL backend.
Definition: FenceGLImpl.cpp:97
IMPLEMENT_QUERY_INTERFACE_IN_PLACE
#define IMPLEMENT_QUERY_INTERFACE_IN_PLACE(InterfaceID, ParentClassName)
Definition: ObjectBase.hpp:59
Diligent::FenceGLImpl::AddPendingFence
void AddPendingFence(GLObjectWrappers::GLSyncObj &&Fence, Uint64 Value)
Definition: FenceGLImpl.hpp:62
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::RenderDeviceGLImpl
Render device implementation in OpenGL backend.
Definition: RenderDeviceGLImpl.hpp:45
EngineGLImplTraits.hpp
Diligent::FenceGLImpl::GetCompletedValue
virtual Uint64 GetCompletedValue() override final
Implementation of IFence::GetCompletedValue() in OpenGL backend.
Definition: FenceGLImpl.cpp:55
Diligent::FenceGLImpl
Fence object implementation in OpenGL backend.
Definition: FenceGLImpl.hpp:44
Diligent::FenceGLImpl::Wait
void Wait(Uint64 Value, bool FlushCommands)
Definition: FenceGLImpl.cpp:80
FenceBase.hpp
Diligent::FenceDesc
Fence description.
Definition: Fence.h:43
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
GLObjectWrapper.hpp