Diligent Engine
v.2.4.g
Graphics
ShaderTools
include
GLSLUtils.hpp
Go to the documentation of this file.
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/*
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* Copyright 2019-2021 Diligent Graphics LLC
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* Copyright 2015-2019 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#pragma once
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#include "
BasicTypes.h
"
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#include "
GraphicsTypes.h
"
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#include "
Shader.h
"
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namespace
Diligent
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{
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enum class
TargetGLSLCompiler
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{
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glslang
,
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driver
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};
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String
BuildGLSLSourceString
(
const
ShaderCreateInfo
& ShaderCI,
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const
DeviceCaps
& deviceCaps,
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TargetGLSLCompiler
TargetCompiler,
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const
char
* ExtraDefinitions =
nullptr
);
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}
// namespace Diligent
Shader.h
Diligent::DeviceCaps
struct DeviceCaps DeviceCaps
Definition:
GraphicsTypes.h:1925
Diligent::TargetGLSLCompiler::glslang
@ glslang
Diligent::TargetGLSLCompiler
TargetGLSLCompiler
Definition:
GLSLUtils.hpp:37
BasicTypes.h
Diligent::ShaderCreateInfo
struct ShaderCreateInfo ShaderCreateInfo
Definition:
Shader.h:352
Diligent::TargetGLSLCompiler::driver
@ driver
Diligent::String
std::basic_string< Char > String
String variable.
Definition:
BasicTypes.h:66
GraphicsTypes.h
Diligent
The library uses Direct3D-style math:
Definition:
AdvancedMath.hpp:37
Diligent::BuildGLSLSourceString
String BuildGLSLSourceString(const ShaderCreateInfo &ShaderCI, const DeviceCaps &deviceCaps, TargetGLSLCompiler TargetCompiler, const char *ExtraDefinitions=nullptr)
Definition:
GLSLUtils.cpp:43
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