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Diligent Engine
v.2.4.g
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#include "pch.h"#include <array>#include "GLTypeConversions.hpp"#include "GraphicsAccessories.hpp"#include "BasicMath.hpp"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Functions | |
| GLenum | Diligent::TexFormatToGLInternalTexFormat (TEXTURE_FORMAT TexFormat, Uint32 BindFlags=0) |
| TEXTURE_FORMAT | Diligent::GLInternalTexFormatToTexFormat (GLenum GlFormat) |
| NativePixelAttribs | Diligent::GetNativePixelTransferAttribs (TEXTURE_FORMAT TexFormat) |
| GLenum | Diligent::TypeToGLTexFormat (VALUE_TYPE ValType, Uint32 NumComponents, Bool bIsNormalized) |
| void | Diligent::GLTextureTypeToResourceDim (GLenum TextureType, RESOURCE_DIMENSION &ResDim, bool &IsMS) |
| SHADER_TYPE | Diligent::GLShaderBitsToShaderTypes (GLenum ShaderBits) |
| WAVE_FEATURE | Diligent::GLSubgroupFeatureBitsToWaveFeatures (GLenum FeatureBits) |
1.8.17