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37 #ifndef WIN32_LEAN_AND_MEAN
38 # define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
52 # ifndef D3D11_VERSION
53 # define D3D11_VERSION 0
55 #elif PLATFORM_UNIVERSAL_WINDOWS
56 # ifndef D3D11_VERSION
57 # define D3D11_VERSION 2
61 #if D3D11_VERSION == 0
63 #elif D3D11_VERSION == 1
65 #elif D3D11_VERSION == 2
67 #elif D3D11_VERSION == 3
69 #elif D3D11_VERSION == 4
80 #include <atlcomcli.h>