Diligent Engine  v.2.4.g
pch.h
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1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  * In no event and under no legal theory, whether in tort (including negligence),
18  * contract, or otherwise, unless required by applicable law (such as deliberate
19  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
20  * liable for any damages, including any direct, indirect, special, incidental,
21  * or consequential damages of any character arising as a result of this License or
22  * out of the use or inability to use the software (including but not limited to damages
23  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
24  * all other commercial damages or losses), even if such Contributor has been advised
25  * of the possibility of such damages.
26  */
27 
28 // stdafx.h : include file for standard system include files,
29 // or project specific include files that are used frequently, but
30 // are changed infrequently
31 //
32 
33 #pragma once
34 
35 #include "targetver.h"
36 
37 #ifndef WIN32_LEAN_AND_MEAN
38 # define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
39 #endif
40 
41 #ifndef NOMINMAX
42 # define NOMINMAX
43 #endif
44 
45 #include "PlatformDefinitions.h"
46 
47 #include <vector>
48 #include <exception>
49 #include <algorithm>
50 
51 #if PLATFORM_WIN32
52 # ifndef D3D11_VERSION
53 # define D3D11_VERSION 0
54 # endif
55 #elif PLATFORM_UNIVERSAL_WINDOWS
56 # ifndef D3D11_VERSION
57 # define D3D11_VERSION 2
58 # endif
59 #endif
60 
61 #if D3D11_VERSION == 0
62 # include <d3d11.h>
63 #elif D3D11_VERSION == 1
64 # include <d3d11_1.h>
65 #elif D3D11_VERSION == 2
66 # include <d3d11_2.h>
67 #elif D3D11_VERSION == 3
68 # include <d3d11_3.h>
69 #elif D3D11_VERSION == 4
70 # include <d3d11_4.h>
71 #endif
72 
73 #include "Errors.hpp"
74 #include "RefCntAutoPtr.hpp"
75 #include "DebugUtilities.hpp"
76 #include "D3DErrors.hpp"
77 #include "RenderDeviceBase.hpp"
78 #include "D3D11TypeConversions.hpp"
79 #include "ValidatedCast.hpp"
80 #include <atlcomcli.h>
D3D11TypeConversions.hpp
PlatformDefinitions.h
DebugUtilities.hpp
ValidatedCast.hpp
RenderDeviceBase.hpp
D3DErrors.hpp
RefCntAutoPtr.hpp
Errors.hpp
targetver.h