Diligent Engine
v.2.4.g
Graphics
GraphicsEngineVulkan
include
pch.h
Go to the documentation of this file.
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/*
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* Copyright 2019-2021 Diligent Graphics LLC
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* Copyright 2015-2019 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#ifdef PLATFORM_WIN32
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# ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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# endif
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# ifndef NOMINMAX
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# define NOMINMAX
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# endif
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#endif
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#include <vector>
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#include <exception>
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#include <algorithm>
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#include "
VulkanUtilities/VulkanHeaders.h
"
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#include "
GraphicsTypes.h
"
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namespace
std
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{
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template
<>
struct
hash<
Diligent
::
TEXTURE_FORMAT
>
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{
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size_t
operator()
(
const
Diligent::TEXTURE_FORMAT
& fmt)
const
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{
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return
hash<size_t>()(
size_t
{fmt});
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}
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};
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template
<>
struct
hash<VkFormat>
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{
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size_t
operator()
(
const
VkFormat& fmt)
const
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{
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return
hash<int>()(
int
{fmt});
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}
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};
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}
// namespace std
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#include "
PlatformDefinitions.h
"
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#include "
Errors.hpp
"
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#include "
RefCntAutoPtr.hpp
"
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#include "
VulkanErrors.hpp
"
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#include "
RenderDeviceBase.hpp
"
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#include "
ValidatedCast.hpp
"
VulkanHeaders.h
PlatformDefinitions.h
VulkanErrors.hpp
std::hash< Diligent::TEXTURE_FORMAT >::operator()
size_t operator()(const Diligent::TEXTURE_FORMAT &fmt) const
Definition:
pch.h:58
ValidatedCast.hpp
RenderDeviceBase.hpp
Diligent::TEXTURE_FORMAT
TEXTURE_FORMAT
Texture formats.
Definition:
GraphicsTypes.h:328
std
Definition:
AdvancedMath.hpp:979
RefCntAutoPtr.hpp
GraphicsTypes.h
std::hash< VkFormat >::operator()
size_t operator()(const VkFormat &fmt) const
Definition:
pch.h:65
Diligent
The library uses Direct3D-style math:
Definition:
AdvancedMath.hpp:37
Errors.hpp
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