Diligent Engine  v.2.4.g
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HLSL2GLSLConverterObject.cpp File Reference
#include "pch.h"
#include "HLSL2GLSLConverterObject.hpp"
#include "HLSL2GLSLConverterImpl.hpp"
#include "StringDataBlobImpl.hpp"

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 Diligent
 The library uses Direct3D-style math: