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Diligent Engine
v.2.4.g
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#include <cstring>#include <sstream>#include "HLSLUtils.hpp"#include "DebugUtilities.hpp"#include "ShaderToolsCommon.hpp"#include "../../GraphicsEngineD3DBase/include/HLSLDefinitions_inc.fxh"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Functions | |
| String | Diligent::BuildHLSLSourceString (const ShaderCreateInfo &ShaderCI, const char *ExtraDefinitions=nullptr) |
| String | Diligent::GetHLSLProfileString (SHADER_TYPE ShaderType, ShaderVersion ShaderModel) |
1.8.17