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Diligent Engine
v.2.4.g
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#include "pch.h"#include "PipelineResourceSignatureGLImpl.hpp"#include <algorithm>#include <limits>#include "RenderDeviceGLImpl.hpp"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Functions | |
| const char * | Diligent::GetBindingRangeName (BINDING_RANGE Range) |
| BINDING_RANGE | Diligent::PipelineResourceToBindingRange (const PipelineResourceDesc &Desc) |
1.8.17