Diligent Engine  v.2.4.g
Namespaces | Functions
PipelineResourceSignatureGLImpl.cpp File Reference
#include "pch.h"
#include "PipelineResourceSignatureGLImpl.hpp"
#include <algorithm>
#include <limits>
#include "RenderDeviceGLImpl.hpp"

Namespaces

 Diligent
 The library uses Direct3D-style math:
 

Functions

const char * Diligent::GetBindingRangeName (BINDING_RANGE Range)
 
BINDING_RANGE Diligent::PipelineResourceToBindingRange (const PipelineResourceDesc &Desc)