Diligent Engine
v.2.4.g
Graphics
GraphicsEngine
include
PrivateConstants.h
Go to the documentation of this file.
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/*
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* Copyright 2019-2021 Diligent Graphics LLC
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* Copyright 2015-2019 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#pragma once
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#include "
Constants.h
"
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namespace
Diligent
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{
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static
constexpr
Uint32
MAX_SHADERS_IN_PIPELINE = 6;
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// The maximum number of resources in pipeline resources signature.
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static
constexpr
Uint32
MAX_RESOURCES_IN_SIGNATURE = (1u << 16u) - 1u;
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}
// namespace Diligent
Constants.h
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition:
BasicTypes.h:51
Diligent
The library uses Direct3D-style math:
Definition:
AdvancedMath.hpp:37
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