Diligent Engine  v.2.4.g
RenderDeviceGLES.h
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1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
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9  * http://www.apache.org/licenses/LICENSE-2.0
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27 
28 #pragma once
29 
32 
33 #include "RenderDeviceGL.h"
34 #include <android/native_window.h>
35 #include <EGL/egl.h>
36 
37 namespace Diligent
38 {
39 
40 // {F705A0D9-2023-4DE1-8B3C-C56E4CEB8DB7}
41 static const Diligent::INTERFACE_ID IID_RenderDeviceGLES =
42  {0xf705a0d9, 0x2023, 0x4de1, {0x8b, 0x3c, 0xc5, 0x6e, 0x4c, 0xeb, 0x8d, 0xb7}};
43 
46 {
47 public:
48  virtual bool Invalidate() = 0;
49 
50  virtual void Suspend() = 0;
51 
52  virtual EGLint Resume(ANativeWindow* window) = 0;
53 };
54 
55 } // namespace Diligent
Diligent::IRenderDeviceGLES::Suspend
virtual void Suspend()=0
Diligent::IRenderDeviceGL
Exposes OpenGL-specific functionality of a render device.
Definition: RenderDeviceGL.h:52
Diligent::IRenderDeviceGLES::Invalidate
virtual bool Invalidate()=0
Diligent::INTERFACE_ID
Unique interface identifier.
Definition: InterfaceID.h:37
Diligent::IRenderDeviceGLES
Interface to the render device object implemented in OpenGLES.
Definition: RenderDeviceGLES.h:45
RenderDeviceGL.h
Diligent::IRenderDeviceGLES::Resume
virtual EGLint Resume(ANativeWindow *window)=0
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37