Diligent Engine  v.2.4.g
RenderDeviceMtl.h
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1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
12  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
13  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
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15  * In no event and under no legal theory, whether in tort (including negligence),
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25 
26 #pragma once
27 
30 
31 #include "../../GraphicsEngine/interface/RenderDevice.h"
32 
33 namespace Diligent
34 {
35 
36 // {8D483E4A-2D53-47B2-B8D7-276F4CE57F68}
37 static const INTERFACE_ID IID_RenderDeviceMtl =
38  {0x8d483e4a, 0x2d53, 0x47b2, {0xb8, 0xd7, 0x27, 0x6f, 0x4c, 0xe5, 0x7f, 0x68}};
39 
42 {
43 public:
45  virtual id<MTLDevice> GetMtlDevice() const = 0;
46 
48  virtual id<MTLCommandQueue> GetMtlCommandQueue() const = 0;
49 
51  virtual void DILIGENT_CALL_TYPE CreateTextureFromMtlResource(id<MTLTexture> mtlTexture,
52  RESOURCE_STATE InitialState,
53  ITexture** ppTexture) = 0;
54 
56  virtual void DILIGENT_CALL_TYPE CreateBufferFromMtlResource(id<MTLBuffer> mtlBuffer,
57  const BufferDesc& BuffDesc,
58  RESOURCE_STATE InitialState,
59  IBuffer** ppBuffer) = 0;
60 };
61 
62 } // namespace Diligent
Diligent::IRenderDeviceMtl
Exposes Metal-specific functionality of a render device.
Definition: RenderDeviceMtl.h:41
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition: InterfaceID.h:54
Diligent::IBuffer
Buffer interface.
Definition: Buffer.h:187
Diligent::IRenderDevice
Render device interface.
Definition: RenderDevice.h:75
Diligent::IRenderDeviceMtl::GetMtlCommandQueue
virtual id< MTLCommandQueue > GetMtlCommandQueue() const =0
Returns the pointer to Metal command queue (MTLCommandQueue).
Diligent::IRenderDeviceMtl::CreateTextureFromMtlResource
virtual void CreateTextureFromMtlResource(id< MTLTexture > mtlTexture, RESOURCE_STATE InitialState, ITexture **ppTexture)=0
Creates a texture from existing Metal resource.
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::BufferDesc
Buffer description.
Definition: Buffer.h:74
Diligent::IRenderDeviceMtl::GetMtlDevice
virtual id< MTLDevice > GetMtlDevice() const =0
Returns the pointer to Metal device (MTLDevice).
Diligent::IRenderDeviceMtl::CreateBufferFromMtlResource
virtual void CreateBufferFromMtlResource(id< MTLBuffer > mtlBuffer, const BufferDesc &BuffDesc, RESOURCE_STATE InitialState, IBuffer **ppBuffer)=0
Creates a buffer from existing Metal resource.
Diligent::RESOURCE_STATE
RESOURCE_STATE
Resource usage state.
Definition: GraphicsTypes.h:2814
Diligent::ITexture
Texture inteface.
Definition: Texture.h:273
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37