Diligent Engine
v.2.4.g
Graphics
GraphicsEngineMetal
interface
RenderDeviceMtl.h
Go to the documentation of this file.
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/*
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* Copyright 2019-2021 Diligent Graphics LLC
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* Copyright 2015-2019 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#pragma once
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#include "../../GraphicsEngine/interface/RenderDevice.h"
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namespace
Diligent
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{
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// {8D483E4A-2D53-47B2-B8D7-276F4CE57F68}
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static
const
INTERFACE_ID
IID_RenderDeviceMtl =
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{0x8d483e4a, 0x2d53, 0x47b2, {0xb8, 0xd7, 0x27, 0x6f, 0x4c, 0xe5, 0x7f, 0x68}};
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class
IRenderDeviceMtl
:
public
IRenderDevice
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{
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public
:
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virtual
id<MTLDevice>
GetMtlDevice
()
const
= 0;
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virtual
id<MTLCommandQueue>
GetMtlCommandQueue
()
const
= 0;
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virtual
void
DILIGENT_CALL_TYPE
CreateTextureFromMtlResource
(id<MTLTexture> mtlTexture,
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RESOURCE_STATE
InitialState,
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ITexture
** ppTexture) = 0;
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virtual
void
DILIGENT_CALL_TYPE
CreateBufferFromMtlResource
(id<MTLBuffer> mtlBuffer,
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const
BufferDesc
& BuffDesc,
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RESOURCE_STATE
InitialState,
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IBuffer
** ppBuffer) = 0;
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};
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}
// namespace Diligent
Diligent::IRenderDeviceMtl
Exposes Metal-specific functionality of a render device.
Definition:
RenderDeviceMtl.h:41
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition:
InterfaceID.h:54
Diligent::IBuffer
Buffer interface.
Definition:
Buffer.h:187
Diligent::IRenderDevice
Render device interface.
Definition:
RenderDevice.h:75
Diligent::IRenderDeviceMtl::GetMtlCommandQueue
virtual id< MTLCommandQueue > GetMtlCommandQueue() const =0
Returns the pointer to Metal command queue (MTLCommandQueue).
Diligent::IRenderDeviceMtl::CreateTextureFromMtlResource
virtual void CreateTextureFromMtlResource(id< MTLTexture > mtlTexture, RESOURCE_STATE InitialState, ITexture **ppTexture)=0
Creates a texture from existing Metal resource.
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition:
CommonDefinitions.h:45
Diligent::BufferDesc
Buffer description.
Definition:
Buffer.h:74
Diligent::IRenderDeviceMtl::GetMtlDevice
virtual id< MTLDevice > GetMtlDevice() const =0
Returns the pointer to Metal device (MTLDevice).
Diligent::IRenderDeviceMtl::CreateBufferFromMtlResource
virtual void CreateBufferFromMtlResource(id< MTLBuffer > mtlBuffer, const BufferDesc &BuffDesc, RESOURCE_STATE InitialState, IBuffer **ppBuffer)=0
Creates a buffer from existing Metal resource.
Diligent::RESOURCE_STATE
RESOURCE_STATE
Resource usage state.
Definition:
GraphicsTypes.h:2814
Diligent::ITexture
Texture inteface.
Definition:
Texture.h:273
Diligent
The library uses Direct3D-style math:
Definition:
AdvancedMath.hpp:37
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