Diligent Engine  v.2.4.g
Classes | Namespaces
RenderDeviceNextGenBase.hpp File Reference
#include <vector>
#include <mutex>
#include <atomic>
#include "EngineFactory.h"
#include "BasicTypes.h"
#include "ReferenceCounters.h"
#include "MemoryAllocator.h"
#include "RefCntAutoPtr.hpp"
#include "PlatformMisc.hpp"
#include "ResourceReleaseQueue.hpp"
#include "EngineMemory.h"

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Classes

class  Diligent::RenderDeviceNextGenBase< TBase, CommandQueueType >
 Base implementation of the render device for next-generation backends. More...
 
struct  Diligent::RenderDeviceNextGenBase< TBase, CommandQueueType >::SubmittedCommandBufferInfo
 
struct  Diligent::RenderDeviceNextGenBase< TBase, CommandQueueType >::CommandQueue
 

Namespaces

 Diligent
 The library uses Direct3D-style math: