Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Render pass description.
Definition: RenderPass.h:341
Render pass implementation in Direct3D11 backend.
Definition: RenderPassD3D11Impl.hpp:40
Template class implementing base functionality of the render pass object.
Definition: RenderPassBase.hpp:64
~RenderPassD3D11Impl()
Definition: RenderPassD3D11Impl.cpp:44
Render device implementation in Direct3D11 backend.
Definition: RenderDeviceD3D11Impl.hpp:40
RenderPassD3D11Impl(IReferenceCounters *pRefCounters, RenderDeviceD3D11Impl *pDevice, const RenderPassDesc &Desc)
Definition: RenderPassD3D11Impl.cpp:37
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37