Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Render pass implementation in Direct3D12 backend.
Definition: RenderPassD3D12Impl.hpp:40
Render pass description.
Definition: RenderPass.h:341
Render device implementation in Direct3D12 backend.
Definition: RenderDeviceD3D12Impl.hpp:70
RenderPassD3D12Impl(IReferenceCounters *pRefCounters, RenderDeviceD3D12Impl *pDevice, const RenderPassDesc &Desc)
Definition: RenderPassD3D12Impl.cpp:36
~RenderPassD3D12Impl()
Definition: RenderPassD3D12Impl.cpp:43
Template class implementing base functionality of the render pass object.
Definition: RenderPassBase.hpp:64
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37