Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
~RenderPassGLImpl()
Definition: RenderPassGLImpl.cpp:44
Render pass implementation in OpenGL backend.
Definition: RenderPassGLImpl.hpp:40
Render pass description.
Definition: RenderPass.h:341
Render device implementation in OpenGL backend.
Definition: RenderDeviceGLImpl.hpp:45
Template class implementing base functionality of the render pass object.
Definition: RenderPassBase.hpp:64
RenderPassGLImpl(IReferenceCounters *pRefCounters, RenderDeviceGLImpl *pDevice, const RenderPassDesc &Desc)
Definition: RenderPassGLImpl.cpp:37
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37