Go to the documentation of this file.
33 #include "../../GraphicsEngine/interface/RenderPass.h"
39 {0x3de6938f, 0xd34d, 0x4135, {0xa6, 0xfa, 0x15, 0xa8, 0x9e, 0x95, 0x25, 0xd0}};
41 #define DILIGENT_INTERFACE_NAME IRenderPassVk
42 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
44 #define IRenderPassVkInclusiveMethods \
45 IDeviceObjectInclusiveMethods; \
46 IRenderPassVkMethods RenderPassVk
56 #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
58 #if DILIGENT_C_INTERFACE
60 # define IRenderPassVk_GetVkRenderPass(This) CALL_IFACE_METHOD(RenderPassVk, GetVkRenderPass, This)
#define DILIGENT_END_INTERFACE
Definition: DefineInterfaceHelperMacros.h:88
struct INTERFACE_ID INTERFACE_ID
Definition: InterfaceID.h:54
#define VIRTUAL
Definition: DefineInterfaceHelperMacros.h:83
#define DILIGENT_BEGIN_INTERFACE(Name, Base)
Definition: CommonDefinitions.h:97
#define PURE
Definition: DefineInterfaceHelperMacros.h:85
#define DILIGENT_END_NAMESPACE
Definition: CommonDefinitions.h:86
#define CONST
Definition: DefineInterfaceHelperMacros.h:84
#define METHOD(Name)
Definition: DefineInterfaceHelperMacros.h:87
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition: CommonDefinitions.h:82
Exposes Vulkan-specific functionality of a RenderPass object.
Definition: RenderPassVk.h:49
Render pass interface.
Definition: RenderPass.h:369
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37