Diligent Engine  v.2.4.g
SamplerGLImpl.hpp
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27 
28 #pragma once
29 
30 #include "EngineGLImplTraits.hpp"
31 #include "SamplerBase.hpp"
32 #include "GLObjectWrapper.hpp"
33 
34 namespace Diligent
35 {
36 
38 class SamplerGLImpl final : public SamplerBase<EngineGLImplTraits>
39 {
40 public:
42 
43  SamplerGLImpl(IReferenceCounters* pRefCounters, RenderDeviceGLImpl* pDeviceGL, const SamplerDesc& SamplerDesc, bool bIsDeviceInternal = false);
45 
46  virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
47 
48  const GLObjectWrappers::GLSamplerObj& GetHandle() { return m_GlSampler; }
49 
50 private:
52 };
53 
54 } // namespace Diligent
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::SamplerDesc
Sampler description.
Definition: Sampler.h:58
Diligent::SamplerGLImpl::SamplerGLImpl
SamplerGLImpl(IReferenceCounters *pRefCounters, RenderDeviceGLImpl *pDeviceGL, const SamplerDesc &SamplerDesc, bool bIsDeviceInternal=false)
Definition: SamplerGLImpl.cpp:36
SamplerBase.hpp
Diligent::IObject
Base interface for all dynamic objects in the engine.
Definition: Object.h:41
Diligent::SamplerGLImpl::QueryInterface
virtual void QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface) override final
Diligent::INTERFACE_ID
Unique interface identifier.
Definition: InterfaceID.h:37
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::RenderDeviceGLImpl
Render device implementation in OpenGL backend.
Definition: RenderDeviceGLImpl.hpp:45
EngineGLImplTraits.hpp
Diligent::SamplerBase
Template class implementing base functionality of the sampler object.
Definition: SamplerBase.hpp:44
GLObjectWrappers::GLObjWrapper
Definition: GLObjectWrapper.hpp:36
Diligent::SamplerGLImpl::~SamplerGLImpl
~SamplerGLImpl()
Definition: SamplerGLImpl.cpp:130
Diligent::SamplerGLImpl::GetHandle
const GLObjectWrappers::GLSamplerObj & GetHandle()
Definition: SamplerGLImpl.hpp:48
Diligent::SamplerGLImpl
Sampler implementation in OpenGL backend.
Definition: SamplerGLImpl.hpp:38
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
GLObjectWrapper.hpp