Diligent Engine  v.2.4.g
ShaderResourceBindingD3D11Impl.hpp
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27 
28 #pragma once
29 
32 
35 
36 // ShaderResourceCacheD3D11 and ShaderVariableManagerD3D11 are required by ShaderResourceBindingBase
39 
40 namespace Diligent
41 {
42 
44 class ShaderResourceBindingD3D11Impl final : public ShaderResourceBindingBase<EngineD3D11ImplTraits>
45 {
46 public:
48 
52 
53  virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
54 };
55 
56 } // namespace Diligent
ShaderResourceBindingBase.hpp
Diligent::ShaderResourceBindingD3D11Impl::QueryInterface
virtual void QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface) override final
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::IObject
Base interface for all dynamic objects in the engine.
Definition: Object.h:41
Diligent::ShaderResourceBindingBase
Template class implementing base functionality of the shader resource binding.
Definition: ShaderResourceBindingBase.hpp:54
Diligent::ShaderResourceBindingD3D11Impl
Implementation of shader resource binding object in Direct3D11 backend.
Definition: ShaderResourceBindingD3D11Impl.hpp:44
Diligent::INTERFACE_ID
Unique interface identifier.
Definition: InterfaceID.h:37
Diligent::ShaderResourceBindingD3D11Impl::~ShaderResourceBindingD3D11Impl
~ShaderResourceBindingD3D11Impl()
Definition: ShaderResourceBindingD3D11Impl.cpp:44
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::ShaderResourceBindingD3D11Impl::ShaderResourceBindingD3D11Impl
ShaderResourceBindingD3D11Impl(IReferenceCounters *pRefCounters, PipelineResourceSignatureD3D11Impl *pPRS)
Definition: ShaderResourceBindingD3D11Impl.cpp:38
ShaderVariableManagerD3D11.hpp
Diligent::PipelineResourceSignatureD3D11Impl
Implementation of the Diligent::PipelineResourceSignatureD3D11Impl class.
Definition: PipelineResourceSignatureD3D11Impl.hpp:52
EngineD3D11ImplTraits.hpp
ShaderResourceCacheD3D11.hpp
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37