Diligent Engine
v.2.4.g
Graphics
GraphicsEngineD3D12
interface
ShaderResourceBindingD3D12.h
Go to the documentation of this file.
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/*
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* Copyright 2019-2021 Diligent Graphics LLC
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* Copyright 2015-2019 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#pragma once
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#include "../../GraphicsEngine/interface/ShaderResourceBinding.h"
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DILIGENT_BEGIN_NAMESPACE
(
Diligent
)
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// {70DD5C7C-81FA-4D9A-942F-D1B91423FAAC}
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static
const
INTERFACE_ID
IID_ShaderResourceBindingD3D12 =
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{0x70dd5c7c, 0x81fa, 0x4d9a, {0x94, 0x2f, 0xd1, 0xb9, 0x14, 0x23, 0xfa, 0xac}};
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#define DILIGENT_INTERFACE_NAME IShaderResourceBindingD3D12
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#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
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// clang-format off
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#define IShaderResourceBindingD3D12InclusiveMethods \
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IShaderResourceBindingInclusiveMethods \
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/*IShaderResourceBindingD3D12Methods ShaderResourceBindingD3D12*/
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// clang-format on
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#if DILIGENT_CPP_INTERFACE
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DILIGENT_BEGIN_INTERFACE
(
IShaderResourceBindingD3D12
,
IShaderResourceBinding
){};
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DILIGENT_END_INTERFACE
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#endif
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#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
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#if DILIGENT_C_INTERFACE
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struct
IShaderResourceBindingD3D12Vtbl
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{
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IShaderResourceBindingD3D12InclusiveMethods
;
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};
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typedef
struct
IShaderResourceBindingD3D12
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{
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struct
IShaderResourceBindingD3D12Vtbl* pVtbl;
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} IShaderResourceBindingD3D12;
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#endif
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DILIGENT_END_NAMESPACE
// namespace Diligent
DILIGENT_END_INTERFACE
#define DILIGENT_END_INTERFACE
Definition:
DefineInterfaceHelperMacros.h:88
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition:
InterfaceID.h:54
IShaderResourceBindingD3D12InclusiveMethods
#define IShaderResourceBindingD3D12InclusiveMethods
Definition:
ShaderResourceBindingD3D12.h:45
Diligent::IShaderResourceBinding
Shader resource binding interface.
Definition:
ShaderResourceBinding.h:58
DILIGENT_BEGIN_INTERFACE
#define DILIGENT_BEGIN_INTERFACE(Name, Base)
Definition:
CommonDefinitions.h:97
DILIGENT_END_NAMESPACE
#define DILIGENT_END_NAMESPACE
Definition:
CommonDefinitions.h:86
DILIGENT_BEGIN_NAMESPACE
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition:
CommonDefinitions.h:82
Diligent::IShaderResourceBindingD3D12
Exposes Direct3D12-specific functionality of a shader resource binding.
Definition:
ShaderResourceBindingD3D12.h:53
Diligent
The library uses Direct3D-style math:
Definition:
AdvancedMath.hpp:37
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