Diligent Engine  v.2.4.g
ShaderResourceBindingD3D12.h
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2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
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27 
28 #pragma once
29 
32 
33 #include "../../GraphicsEngine/interface/ShaderResourceBinding.h"
34 
36 
37 // {70DD5C7C-81FA-4D9A-942F-D1B91423FAAC}
38 static const INTERFACE_ID IID_ShaderResourceBindingD3D12 =
39  {0x70dd5c7c, 0x81fa, 0x4d9a, {0x94, 0x2f, 0xd1, 0xb9, 0x14, 0x23, 0xfa, 0xac}};
40 
41 #define DILIGENT_INTERFACE_NAME IShaderResourceBindingD3D12
42 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
43 
44 // clang-format off
45 #define IShaderResourceBindingD3D12InclusiveMethods \
46  IShaderResourceBindingInclusiveMethods \
47  /*IShaderResourceBindingD3D12Methods ShaderResourceBindingD3D12*/
48 // clang-format on
49 
50 #if DILIGENT_CPP_INTERFACE
51 
55 
56 #endif
57 
58 #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
59 
60 #if DILIGENT_C_INTERFACE
61 
62 struct IShaderResourceBindingD3D12Vtbl
63 {
65 };
66 
67 typedef struct IShaderResourceBindingD3D12
68 {
69  struct IShaderResourceBindingD3D12Vtbl* pVtbl;
70 } IShaderResourceBindingD3D12;
71 
72 #endif
73 
74 DILIGENT_END_NAMESPACE // namespace Diligent
DILIGENT_END_INTERFACE
#define DILIGENT_END_INTERFACE
Definition: DefineInterfaceHelperMacros.h:88
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition: InterfaceID.h:54
IShaderResourceBindingD3D12InclusiveMethods
#define IShaderResourceBindingD3D12InclusiveMethods
Definition: ShaderResourceBindingD3D12.h:45
Diligent::IShaderResourceBinding
Shader resource binding interface.
Definition: ShaderResourceBinding.h:58
DILIGENT_BEGIN_INTERFACE
#define DILIGENT_BEGIN_INTERFACE(Name, Base)
Definition: CommonDefinitions.h:97
DILIGENT_END_NAMESPACE
#define DILIGENT_END_NAMESPACE
Definition: CommonDefinitions.h:86
DILIGENT_BEGIN_NAMESPACE
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition: CommonDefinitions.h:82
Diligent::IShaderResourceBindingD3D12
Exposes Direct3D12-specific functionality of a shader resource binding.
Definition: ShaderResourceBindingD3D12.h:53
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37