Diligent Engine
v.2.4.g
Graphics
GraphicsEngineMetal
interface
ShaderResourceBindingMtl.h
Go to the documentation of this file.
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/*
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* Copyright 2019-2021 Diligent Graphics LLC
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* Copyright 2015-2019 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#pragma once
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#include "../../GraphicsEngine/interface/ShaderResourceBinding.h"
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namespace
Diligent
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{
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// {4D7AF38E-4650-4A11-B33B-FFC70A8CD68B}
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static
const
INTERFACE_ID
IID_ShaderResourceBindingMtl =
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{0x4d7af38e, 0x4650, 0x4a11, {0xb3, 0x3b, 0xff, 0xc7, 0xa, 0x8c, 0xd6, 0x8b}};
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class
IShaderResourceBindingMtl
:
public
IShaderResourceBinding
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{
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public
:
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};
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}
// namespace Diligent
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition:
InterfaceID.h:54
Diligent::IShaderResourceBinding
Shader resource binding interface.
Definition:
ShaderResourceBinding.h:58
Diligent::IShaderResourceBindingMtl
Exposes Metal-specific functionality of a shader resource binding object.
Definition:
ShaderResourceBindingMtl.h:41
Diligent
The library uses Direct3D-style math:
Definition:
AdvancedMath.hpp:37
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