Diligent Engine  v.2.4.g
ShaderResourceBindingMtl.h
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1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
12  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
13  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
14  *
15  * In no event and under no legal theory, whether in tort (including negligence),
16  * contract, or otherwise, unless required by applicable law (such as deliberate
17  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
18  * liable for any damages, including any direct, indirect, special, incidental,
19  * or consequential damages of any character arising as a result of this License or
20  * out of the use or inability to use the software (including but not limited to damages
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24  */
25 
26 #pragma once
27 
30 
31 #include "../../GraphicsEngine/interface/ShaderResourceBinding.h"
32 
33 namespace Diligent
34 {
35 
36 // {4D7AF38E-4650-4A11-B33B-FFC70A8CD68B}
37 static const INTERFACE_ID IID_ShaderResourceBindingMtl =
38  {0x4d7af38e, 0x4650, 0x4a11, {0xb3, 0x3b, 0xff, 0xc7, 0xa, 0x8c, 0xd6, 0x8b}};
39 
42 {
43 public:
44 };
45 
46 } // namespace Diligent
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition: InterfaceID.h:54
Diligent::IShaderResourceBinding
Shader resource binding interface.
Definition: ShaderResourceBinding.h:58
Diligent::IShaderResourceBindingMtl
Exposes Metal-specific functionality of a shader resource binding object.
Definition: ShaderResourceBindingMtl.h:41
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37