Diligent Engine  v.2.4.g
ShaderResourcesD3D11.hpp
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27 
28 #pragma once
29 
32 
33 #include "ShaderResources.hpp"
34 
35 namespace Diligent
36 {
37 
40 {
41 public:
42  // Loads shader resources from the compiled shader bytecode
43  ShaderResourcesD3D11(class RenderDeviceD3D11Impl* pDeviceD3D11Impl,
44  ID3DBlob* pShaderBytecode,
45  const ShaderDesc& ShdrDesc,
46  const char* CombinedSamplerSuffix);
48 
49  // clang-format off
54 
55  __forceinline Int32 GetMaxCBBindPoint() const { return m_MaxCBBindPoint; }
56  __forceinline Int32 GetMaxSRVBindPoint() const { return m_MaxSRVBindPoint; }
57  __forceinline Int32 GetMaxSamplerBindPoint()const { return m_MaxSamplerBindPoint; }
58  __forceinline Int32 GetMaxUAVBindPoint() const { return m_MaxUAVBindPoint; }
59  // clang-format on
60 
61 private:
62  using MaxBindPointType = Int8;
63 
64  // clang-format off
65  MaxBindPointType m_MaxCBBindPoint = -1; // Max == 13
66  MaxBindPointType m_MaxSRVBindPoint = -1; // Max == 127
67  MaxBindPointType m_MaxSamplerBindPoint = -1; // Max == 15
68  MaxBindPointType m_MaxUAVBindPoint = -1; // Max == 7
69 
70  static constexpr UINT MaxAllowedBindPoint = std::numeric_limits<MaxBindPointType>::max();
71  static_assert(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT-1 <= MaxAllowedBindPoint, "Not enough bits to represent max CB slot" );
72  static_assert(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT-1 <= MaxAllowedBindPoint, "Not enough bits to represent max SRV slot");
73  static_assert(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT-1 <= MaxAllowedBindPoint, "Not enough bits to represent max Sampler slot");
74  static_assert(D3D11_PS_CS_UAV_REGISTER_COUNT-1 <= MaxAllowedBindPoint, "Not enough bits to represent max UAV slot");
75  // clang-format on
76 };
77 
78 } // namespace Diligent
Diligent::ShaderResourcesD3D11::~ShaderResourcesD3D11
~ShaderResourcesD3D11()
Definition: ShaderResourcesD3D11.cpp:125
Diligent::ShaderResourcesD3D11::GetMaxCBBindPoint
__forceinline Int32 GetMaxCBBindPoint() const
Definition: ShaderResourcesD3D11.hpp:55
Diligent::ShaderResourcesD3D11::operator=
ShaderResourcesD3D11 & operator=(const ShaderResourcesD3D11 &)=delete
ShaderResources.hpp
Diligent::ShaderResourcesD3D11::GetMaxUAVBindPoint
__forceinline Int32 GetMaxUAVBindPoint() const
Definition: ShaderResourcesD3D11.hpp:58
Diligent::max
Vector3< T > max(const Vector3< T > &a, const Vector3< T > &b)
Definition: BasicMath.hpp:1660
Diligent::ShaderResourcesD3D11::GetMaxSRVBindPoint
__forceinline Int32 GetMaxSRVBindPoint() const
Definition: ShaderResourcesD3D11.hpp:56
Diligent::Int32
int32_t Int32
32-bit signed integer
Definition: BasicTypes.h:46
Diligent::Int8
int8_t Int8
8-bit signed integer
Definition: BasicTypes.h:48
Diligent::ShaderDesc
Shader description.
Definition: Shader.h:110
Diligent::ShaderResourcesD3D11
Diligent::ShaderResourcesD3D11 class.
Definition: ShaderResourcesD3D11.hpp:39
Diligent::ShaderResources
Diligent::ShaderResources class.
Definition: ShaderResources.hpp:266
Diligent::RenderDeviceD3D11Impl
Render device implementation in Direct3D11 backend.
Definition: RenderDeviceD3D11Impl.hpp:40
Diligent::ShaderResourcesD3D11::ShaderResourcesD3D11
ShaderResourcesD3D11(class RenderDeviceD3D11Impl *pDeviceD3D11Impl, ID3DBlob *pShaderBytecode, const ShaderDesc &ShdrDesc, const char *CombinedSamplerSuffix)
Definition: ShaderResourcesD3D11.cpp:39
Diligent::ShaderResourcesD3D11::GetMaxSamplerBindPoint
__forceinline Int32 GetMaxSamplerBindPoint() const
Definition: ShaderResourcesD3D11.hpp:57
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37