Diligent Engine  v.2.4.g
Namespaces | Functions
ShaderVariableManagerVk.cpp File Reference
#include "pch.h"
#include "ShaderVariableManagerVk.hpp"
#include "RenderDeviceVkImpl.hpp"
#include "PipelineResourceSignatureVkImpl.hpp"
#include "SamplerVkImpl.hpp"
#include "TextureViewVkImpl.hpp"
#include "TopLevelASVkImpl.hpp"

Namespaces

 Diligent
 The library uses Direct3D-style math:
 

Functions

template<typename HandlerType >
void Diligent::ProcessSignatureResources (const PipelineResourceSignatureVkImpl &Signature, const SHADER_RESOURCE_VARIABLE_TYPE *AllowedVarTypes, Uint32 NumAllowedTypes, SHADER_TYPE ShaderStages, HandlerType Handler)