Diligent Engine  v.2.4.g
ShaderVkImpl.hpp
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27 
28 #pragma once
29 
32 
33 #include "EngineVkImplTraits.hpp"
34 #include "ShaderBase.hpp"
35 #include "SPIRVShaderResources.hpp"
36 
37 namespace Diligent
38 {
39 
41 class ShaderVkImpl final : public ShaderBase<EngineVkImplTraits>
42 {
43 public:
45 
46  ShaderVkImpl(IReferenceCounters* pRefCounters, RenderDeviceVkImpl* pRenderDeviceVk, const ShaderCreateInfo& CreationAttribs);
47  ~ShaderVkImpl();
48 
50 
51 
52  virtual Uint32 DILIGENT_CALL_TYPE GetResourceCount() const override final
53  {
54  return m_pShaderResources->GetTotalResources();
55  }
56 
58  virtual void DILIGENT_CALL_TYPE GetResourceDesc(Uint32 Index, ShaderResourceDesc& ResourceDesc) const override final;
59 
61  virtual const std::vector<uint32_t>& DILIGENT_CALL_TYPE GetSPIRV() const override final
62  {
63  return m_SPIRV;
64  }
65 
66  const std::shared_ptr<const SPIRVShaderResources>& GetShaderResources() const { return m_pShaderResources; }
67 
68  const char* GetEntryPoint() const { return m_EntryPoint.c_str(); }
69 
70 private:
71  void MapHLSLVertexShaderInputs();
72 
73  std::shared_ptr<const SPIRVShaderResources> m_pShaderResources;
74 
75  std::string m_EntryPoint;
76  std::vector<uint32_t> m_SPIRV;
77 };
78 
79 } // namespace Diligent
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::RenderDeviceVkImpl
Render device implementation in Vulkan backend.
Definition: RenderDeviceVkImpl.hpp:58
Diligent::ShaderVkImpl::GetSPIRV
virtual const std::vector< uint32_t > & GetSPIRV() const override final
Implementation of IShaderVk::GetSPIRV().
Definition: ShaderVkImpl.hpp:61
Diligent::ShaderVkImpl::GetResourceCount
virtual Uint32 GetResourceCount() const override final
Implementation of IShader::GetResourceCount() in Vulkan backend.
Definition: ShaderVkImpl.hpp:52
Diligent::ShaderVkImpl::~ShaderVkImpl
~ShaderVkImpl()
Definition: ShaderVkImpl.cpp:223
Diligent::ShaderVkImpl
Shader object object implementation in Vulkan backend.
Definition: ShaderVkImpl.hpp:41
ShaderBase.hpp
Diligent::ShaderBase
Template class implementing base functionality of the shader object.
Definition: ShaderBase.hpp:49
Diligent::ShaderCreateInfo
Shader creation attributes.
Definition: Shader.h:241
IMPLEMENT_QUERY_INTERFACE_IN_PLACE
#define IMPLEMENT_QUERY_INTERFACE_IN_PLACE(InterfaceID, ParentClassName)
Definition: ObjectBase.hpp:59
Diligent::ShaderVkImpl::ShaderVkImpl
ShaderVkImpl(IReferenceCounters *pRefCounters, RenderDeviceVkImpl *pRenderDeviceVk, const ShaderCreateInfo &CreationAttribs)
Definition: ShaderVkImpl.cpp:48
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
Diligent::ShaderVkImpl::GetResourceDesc
virtual void GetResourceDesc(Uint32 Index, ShaderResourceDesc &ResourceDesc) const override final
Implementation of IShader::GetResource() in Vulkan backend.
Definition: ShaderVkImpl.cpp:227
Diligent::ShaderVkImpl::GetShaderResources
const std::shared_ptr< const SPIRVShaderResources > & GetShaderResources() const
Definition: ShaderVkImpl.hpp:66
Diligent::ShaderResourceDesc
Shader resource description.
Definition: Shader.h:390
Diligent::ShaderVkImpl::GetEntryPoint
const char * GetEntryPoint() const
Definition: ShaderVkImpl.hpp:68
EngineVkImplTraits.hpp
SPIRVShaderResources.hpp
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37