Device context implementation in OpenGL backend.
Definition: DeviceContextGLImpl.hpp:51
Texture view interface.
Definition: TextureView.h:202
void Render(class DeviceContextGLImpl *pCtxGL, ITextureView *pSrcSRV, RESOURCE_DIMENSION TexType, TEXTURE_FORMAT TexFormat, Int32 DstToSrcXOffset, Int32 DstToSrcYOffset, Int32 SrcZ, Int32 SrcMipLevel)
Definition: TexRegionRender.cpp:204