Diligent Engine  v.2.4.g
TexRegionRender.hpp
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27 
28 #pragma once
29 
30 namespace Diligent
31 {
32 
33 // Helper class to facilitate texture copying by rendering
35 {
36 public:
37  TexRegionRender(class RenderDeviceGLImpl* pDeviceGL);
38  void SetStates(class DeviceContextGLImpl* pCtxGL);
39  void RestoreStates(class DeviceContextGLImpl* pCtxGL);
40 
41  void Render(class DeviceContextGLImpl* pCtxGL,
42  ITextureView* pSrcSRV,
43  RESOURCE_DIMENSION TexType,
44  TEXTURE_FORMAT TexFormat,
45  Int32 DstToSrcXOffset,
46  Int32 DstToSrcYOffset,
47  Int32 SrcZ,
48  Int32 SrcMipLevel);
49 
50 private:
51  RefCntAutoPtr<IShader> m_pVertexShader;
53  RefCntAutoPtr<IBuffer> m_pConstantBuffer;
54 
57  IShaderResourceVariable* m_pSrcTexVar = nullptr;
58 
60  Uint32 m_OrigStencilRef = 0;
61  float m_OrigBlendFactors[4] = {};
62  Uint32 m_NumRenderTargets = 0;
63  ITextureView* m_pOrigRTVs[MAX_RENDER_TARGETS] = {};
64  RefCntAutoPtr<ITextureView> m_pOrigDSV;
65  std::vector<Viewport> m_OrigViewports;
66 };
67 
68 } // namespace Diligent
Diligent::IShaderResourceVariable
Shader resource variable.
Definition: ShaderResourceVariable.h:117
Diligent::RESOURCE_DIM_NUM_DIMENSIONS
@ RESOURCE_DIM_NUM_DIMENSIONS
Helper value that stores the total number of texture types in the enumeration.
Definition: GraphicsTypes.h:267
Diligent::DeviceContextGLImpl
Device context implementation in OpenGL backend.
Definition: DeviceContextGLImpl.hpp:51
Diligent::ITextureView
Texture view interface.
Definition: TextureView.h:202
Diligent::Int32
int32_t Int32
32-bit signed integer
Definition: BasicTypes.h:46
Diligent::TexRegionRender::RestoreStates
void RestoreStates(class DeviceContextGLImpl *pCtxGL)
Definition: TexRegionRender.cpp:184
Diligent::TexRegionRender::TexRegionRender
TexRegionRender(class RenderDeviceGLImpl *pDeviceGL)
Definition: TexRegionRender.cpp:67
Diligent::RefCntAutoPtr
Template class that implements reference counting.
Definition: RefCntAutoPtr.hpp:73
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
Diligent::TexRegionRender
Definition: TexRegionRender.hpp:34
Diligent::TexRegionRender::Render
void Render(class DeviceContextGLImpl *pCtxGL, ITextureView *pSrcSRV, RESOURCE_DIMENSION TexType, TEXTURE_FORMAT TexFormat, Int32 DstToSrcXOffset, Int32 DstToSrcYOffset, Int32 SrcZ, Int32 SrcMipLevel)
Definition: TexRegionRender.cpp:204
Diligent::RenderDeviceGLImpl
Render device implementation in OpenGL backend.
Definition: RenderDeviceGLImpl.hpp:45
Diligent::TEXTURE_FORMAT
TEXTURE_FORMAT
Texture formats.
Definition: GraphicsTypes.h:328
Diligent::TexRegionRender::SetStates
void SetStates(class DeviceContextGLImpl *pCtxGL)
Definition: TexRegionRender.cpp:172
Diligent::RESOURCE_DIMENSION
RESOURCE_DIMENSION
Describes resource dimension.
Definition: GraphicsTypes.h:256
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37