Diligent Engine  v.2.4.g
TextureViewGLImpl.hpp
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27 
28 #pragma once
29 
30 #include "EngineGLImplTraits.hpp"
31 #include "TextureViewBase.hpp"
32 #include "GLObjectWrapper.hpp"
33 
34 namespace Diligent
35 {
36 
38 class TextureViewGLImpl final : public TextureViewBase<EngineGLImplTraits>
39 {
40 public:
42 
44  RenderDeviceGLImpl* pDevice,
45  const struct TextureViewDesc& ViewDesc,
46  class TextureBaseGL* pTexture,
47  bool bCreateGLViewTex,
48  bool bIsDefaultView);
50 
51  virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
52 
54 
55  GLenum GetBindTarget();
56  void SetBindTarget(GLenum ViewTexBindTarget) { m_ViewTexBindTarget = ViewTexBindTarget; }
57 
58 protected:
61 };
62 
63 } // namespace Diligent
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::TextureViewGLImpl::QueryInterface
virtual void QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface) override final
Diligent::TextureViewGLImpl::m_ViewTexBindTarget
GLenum m_ViewTexBindTarget
Definition: TextureViewGLImpl.hpp:60
Diligent::TextureViewGLImpl::SetBindTarget
void SetBindTarget(GLenum ViewTexBindTarget)
Definition: TextureViewGLImpl.hpp:56
Diligent::TextureViewGLImpl
Texture view implementation in OpenGL backend.
Definition: TextureViewGLImpl.hpp:38
Diligent::IObject
Base interface for all dynamic objects in the engine.
Definition: Object.h:41
Diligent::TextureViewGLImpl::GetBindTarget
GLenum GetBindTarget()
Definition: TextureViewGLImpl.cpp:72
Diligent::INTERFACE_ID
Unique interface identifier.
Definition: InterfaceID.h:37
TextureViewBase.hpp
Diligent::TextureViewBase
Template class implementing base functionality of the texture view interface.
Definition: TextureViewBase.hpp:45
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::TextureBaseGL
Base implementation of a texture object in OpenGL backend.
Definition: TextureBaseGL.hpp:41
Diligent::TextureViewGLImpl::GetHandle
const GLObjectWrappers::GLTextureObj & GetHandle()
Definition: TextureViewGLImpl.cpp:65
Diligent::RenderDeviceGLImpl
Render device implementation in OpenGL backend.
Definition: RenderDeviceGLImpl.hpp:45
Diligent::TextureViewGLImpl::m_ViewTexGLHandle
GLObjectWrappers::GLTextureObj m_ViewTexGLHandle
Definition: TextureViewGLImpl.hpp:59
Diligent::TextureViewGLImpl::TextureViewGLImpl
TextureViewGLImpl(IReferenceCounters *pRefCounters, RenderDeviceGLImpl *pDevice, const struct TextureViewDesc &ViewDesc, class TextureBaseGL *pTexture, bool bCreateGLViewTex, bool bIsDefaultView)
Definition: TextureViewGLImpl.cpp:38
EngineGLImplTraits.hpp
GLObjectWrappers::GLObjWrapper
Definition: GLObjectWrapper.hpp:36
Diligent::TextureViewGLImpl::~TextureViewGLImpl
~TextureViewGLImpl()
Definition: TextureViewGLImpl.cpp:59
Diligent::TextureViewDesc
Texture view description.
Definition: TextureView.h:80
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
GLObjectWrapper.hpp