Diligent Engine  v.2.4.g
Diligent::GLContextState Member List

This is the complete list of members for Diligent::GLContextState, including all inherited members.

BindBuffer(GLenum BindTarget, const GLObjectWrappers::GLBufferObj &Buff, bool ResetVAO)Diligent::GLContextState
BindFBO(const GLObjectWrappers::GLFrameBufferObj &FBO)Diligent::GLContextState
BindImage(Uint32 Index, class TextureViewGLImpl *pTexView, GLint MipLevel, GLboolean IsLayered, GLint Layer, GLenum Access, GLenum Format)Diligent::GLContextState
BindImage(Uint32 Index, class BufferViewGLImpl *pBuffView, GLenum Access, GLenum Format)Diligent::GLContextState
BindSampler(Uint32 Index, const GLObjectWrappers::GLSamplerObj &GLSampler)Diligent::GLContextState
BindStorageBlock(Int32 Index, const GLObjectWrappers::GLBufferObj &Buff, GLintptr Offset, GLsizeiptr Size)Diligent::GLContextState
BindTexture(Int32 Index, GLenum BindTarget, const GLObjectWrappers::GLTextureObj &Tex)Diligent::GLContextState
BindUniformBuffer(Int32 Index, const GLObjectWrappers::GLBufferObj &Buff)Diligent::GLContextState
BindVAO(const GLObjectWrappers::GLVertexArrayObj &VAO)Diligent::GLContextState
EnableDepthTest(bool bEnable)Diligent::GLContextState
EnableDepthWrites(bool bEnable)Diligent::GLContextState
EnableScissorTest(bool bEnableScissorTest)Diligent::GLContextState
EnableStencilTest(bool bEnable)Diligent::GLContextState
EnsureMemoryBarrier(MEMORY_BARRIER RequiredBarriers, class AsyncWritableResource *pRes=nullptr)Diligent::GLContextState
GetBoundImage(Uint32 Index, GLuint &GLHandle, GLint &MipLevel, GLboolean &IsLayered, GLint &Layer, GLenum &Access, GLenum &Format) constDiligent::GLContextState
GetColorWriteMask(Uint32 RTIndex, Uint32 &WriteMask, Bool &bIsIndependent)Diligent::GLContextState
GetContextCaps()Diligent::GLContextStateinline
GetCurrentGLContext() constDiligent::GLContextStateinline
GetDepthWritesEnabled()Diligent::GLContextStateinline
GetScissorTestEnabled()Diligent::GLContextStateinline
GLContextState(class RenderDeviceGLImpl *pDeviceGL)Diligent::GLContextState
Invalidate()Diligent::GLContextState
InvalidateFBO()Diligent::GLContextStateinline
InvalidateVAO()Diligent::GLContextStateinline
IsValidVAOBound() constDiligent::GLContextStateinline
SetActiveTexture(Int32 Index)Diligent::GLContextState
SetBlendFactors(const float *BlendFactors)Diligent::GLContextState
SetBlendState(const BlendStateDesc &BSDsc, Uint32 SampleMask)Diligent::GLContextState
SetColorWriteMask(Uint32 RTIndex, Uint32 WriteMask, Bool bIsIndependent)Diligent::GLContextState
SetCullMode(CULL_MODE CullMode)Diligent::GLContextState
SetCurrentGLContext(GLContext::NativeGLContextType Context)Diligent::GLContextStateinline
SetDepthBias(float DepthBias, float fSlopeScaledDepthBias)Diligent::GLContextState
SetDepthClamp(bool bEnableDepthClamp)Diligent::GLContextState
SetDepthFunc(COMPARISON_FUNCTION CmpFunc)Diligent::GLContextState
SetFillMode(FILL_MODE FillMode)Diligent::GLContextState
SetFrontFace(bool FrontCounterClockwise)Diligent::GLContextState
SetNumPatchVertices(Int32 NumVertices)Diligent::GLContextState
SetPendingMemoryBarriers(MEMORY_BARRIER PendingBarriers)Diligent::GLContextState
SetPipeline(const GLObjectWrappers::GLPipelineObj &GLPipeline)Diligent::GLContextState
SetProgram(const GLObjectWrappers::GLProgramObj &GLProgram)Diligent::GLContextState
SetStencilFunc(GLenum Face, COMPARISON_FUNCTION Func, Int32 Ref, Uint32 Mask)Diligent::GLContextState
SetStencilOp(GLenum Face, STENCIL_OP StencilFailOp, STENCIL_OP StencilDepthFailOp, STENCIL_OP StencilPassOp)Diligent::GLContextState
SetStencilRef(GLenum Face, Int32 Ref)Diligent::GLContextState
SetStencilWriteMask(Uint8 StencilWriteMask)Diligent::GLContextState