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Diligent Engine
v.2.4.g
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This is the complete list of members for Diligent::GLContextState, including all inherited members.
| BindBuffer(GLenum BindTarget, const GLObjectWrappers::GLBufferObj &Buff, bool ResetVAO) | Diligent::GLContextState | |
| BindFBO(const GLObjectWrappers::GLFrameBufferObj &FBO) | Diligent::GLContextState | |
| BindImage(Uint32 Index, class TextureViewGLImpl *pTexView, GLint MipLevel, GLboolean IsLayered, GLint Layer, GLenum Access, GLenum Format) | Diligent::GLContextState | |
| BindImage(Uint32 Index, class BufferViewGLImpl *pBuffView, GLenum Access, GLenum Format) | Diligent::GLContextState | |
| BindSampler(Uint32 Index, const GLObjectWrappers::GLSamplerObj &GLSampler) | Diligent::GLContextState | |
| BindStorageBlock(Int32 Index, const GLObjectWrappers::GLBufferObj &Buff, GLintptr Offset, GLsizeiptr Size) | Diligent::GLContextState | |
| BindTexture(Int32 Index, GLenum BindTarget, const GLObjectWrappers::GLTextureObj &Tex) | Diligent::GLContextState | |
| BindUniformBuffer(Int32 Index, const GLObjectWrappers::GLBufferObj &Buff) | Diligent::GLContextState | |
| BindVAO(const GLObjectWrappers::GLVertexArrayObj &VAO) | Diligent::GLContextState | |
| EnableDepthTest(bool bEnable) | Diligent::GLContextState | |
| EnableDepthWrites(bool bEnable) | Diligent::GLContextState | |
| EnableScissorTest(bool bEnableScissorTest) | Diligent::GLContextState | |
| EnableStencilTest(bool bEnable) | Diligent::GLContextState | |
| EnsureMemoryBarrier(MEMORY_BARRIER RequiredBarriers, class AsyncWritableResource *pRes=nullptr) | Diligent::GLContextState | |
| GetBoundImage(Uint32 Index, GLuint &GLHandle, GLint &MipLevel, GLboolean &IsLayered, GLint &Layer, GLenum &Access, GLenum &Format) const | Diligent::GLContextState | |
| GetColorWriteMask(Uint32 RTIndex, Uint32 &WriteMask, Bool &bIsIndependent) | Diligent::GLContextState | |
| GetContextCaps() | Diligent::GLContextState | inline |
| GetCurrentGLContext() const | Diligent::GLContextState | inline |
| GetDepthWritesEnabled() | Diligent::GLContextState | inline |
| GetScissorTestEnabled() | Diligent::GLContextState | inline |
| GLContextState(class RenderDeviceGLImpl *pDeviceGL) | Diligent::GLContextState | |
| Invalidate() | Diligent::GLContextState | |
| InvalidateFBO() | Diligent::GLContextState | inline |
| InvalidateVAO() | Diligent::GLContextState | inline |
| IsValidVAOBound() const | Diligent::GLContextState | inline |
| SetActiveTexture(Int32 Index) | Diligent::GLContextState | |
| SetBlendFactors(const float *BlendFactors) | Diligent::GLContextState | |
| SetBlendState(const BlendStateDesc &BSDsc, Uint32 SampleMask) | Diligent::GLContextState | |
| SetColorWriteMask(Uint32 RTIndex, Uint32 WriteMask, Bool bIsIndependent) | Diligent::GLContextState | |
| SetCullMode(CULL_MODE CullMode) | Diligent::GLContextState | |
| SetCurrentGLContext(GLContext::NativeGLContextType Context) | Diligent::GLContextState | inline |
| SetDepthBias(float DepthBias, float fSlopeScaledDepthBias) | Diligent::GLContextState | |
| SetDepthClamp(bool bEnableDepthClamp) | Diligent::GLContextState | |
| SetDepthFunc(COMPARISON_FUNCTION CmpFunc) | Diligent::GLContextState | |
| SetFillMode(FILL_MODE FillMode) | Diligent::GLContextState | |
| SetFrontFace(bool FrontCounterClockwise) | Diligent::GLContextState | |
| SetNumPatchVertices(Int32 NumVertices) | Diligent::GLContextState | |
| SetPendingMemoryBarriers(MEMORY_BARRIER PendingBarriers) | Diligent::GLContextState | |
| SetPipeline(const GLObjectWrappers::GLPipelineObj &GLPipeline) | Diligent::GLContextState | |
| SetProgram(const GLObjectWrappers::GLProgramObj &GLProgram) | Diligent::GLContextState | |
| SetStencilFunc(GLenum Face, COMPARISON_FUNCTION Func, Int32 Ref, Uint32 Mask) | Diligent::GLContextState | |
| SetStencilOp(GLenum Face, STENCIL_OP StencilFailOp, STENCIL_OP StencilDepthFailOp, STENCIL_OP StencilPassOp) | Diligent::GLContextState | |
| SetStencilRef(GLenum Face, Int32 Ref) | Diligent::GLContextState | |
| SetStencilWriteMask(Uint8 StencilWriteMask) | Diligent::GLContextState |
1.8.17