HLSL2GLSLConverterImpl class
HLSL to GLSL shader source code converter implementation.
Contents
- Reference
Public types
- struct ConversionAttribs
- Conversion attributes.
Public functions
- auto Convert(ConversionAttribs& Attribs) const -> String
- Converts HLSL source to GLSL.
- void CreateStream(const Char* InputFileName, IShaderSourceInputStreamFactory* pSourceStreamFactory, const Char* HLSLSource, size_t NumSymbols, IHLSL2GLSLConversionStream** ppStream) const
- Creates a conversion stream.
Function documentation
String Diligent:: HLSL2GLSLConverterImpl:: Convert(ConversionAttribs& Attribs) const
Converts HLSL source to GLSL.
| Parameters | |
|---|---|
| Attribs in | - Conversion attributes. |
| Returns | Converted GLSL source code. |
void Diligent:: HLSL2GLSLConverterImpl:: CreateStream(const Char* InputFileName,
IShaderSourceInputStreamFactory* pSourceStreamFactory,
const Char* HLSLSource,
size_t NumSymbols,
IHLSL2GLSLConversionStream** ppStream) const
Creates a conversion stream.
| Parameters | |
|---|---|
| InputFileName in | - Input file name. If HLSLSource is null, this name will be used to load shader source code from the input stream factory. If HLSLSource is not null, the name will only be used for information purposes. |
| pSourceStreamFactory in | - Input stream factory that is used to load shader includes as well as to load the shader source code if HLSLSource is null. |
| HLSLSource in | - HLSL source code. If this parameter is null, the source will be loaded from the input stream factory using InputFileName. |
| NumSymbols in | - Number of symbols in the HLSLSource string \prarm [out] ppStream - Memory address where pointer to the created stream will be written |
| ppStream | |