ShaderGLImpl class final
Shader object implementation in OpenGL backend.
Contents
- Reference
Base classes
-
template<typename EngineImplTraits>class ShaderBase<EngineGLImplTraits>
- Template class implementing base functionality of the shader object.
Public functions
- auto GetResourceCount() const -> Uint32 final
- Implementation of IShader::
GetResourceCount() in OpenGL backend. - void GetResourceDesc(Uint32 Index, ShaderResourceDesc& ResourceDesc) const final
- Implementation of IShader::GetResource() in OpenGL backend.