| CopyResource(Uint32 RootIndex, Uint32 OffsetFromTableStart, const Resource &SrcRes) | Diligent::ShaderResourceCacheD3D12 | inline |
| GetContentType() const | Diligent::ShaderResourceCacheD3D12 | inline |
| GetDescriptorAllocation(D3D12_DESCRIPTOR_HEAP_TYPE HeapType, ROOT_PARAMETER_GROUP Group) const | Diligent::ShaderResourceCacheD3D12 | inline |
| GetDescriptorHeap(D3D12_DESCRIPTOR_HEAP_TYPE HeapType, ROOT_PARAMETER_GROUP Group) const | Diligent::ShaderResourceCacheD3D12 | inline |
| GetDescriptorTableHandle(D3D12_DESCRIPTOR_HEAP_TYPE HeapType, ROOT_PARAMETER_GROUP Group, Uint32 RootParamInd, Uint32 OffsetFromTableStart=0) const | Diligent::ShaderResourceCacheD3D12 | inline |
| GetDynamicRootBuffersMask() const | Diligent::ShaderResourceCacheD3D12 | inline |
| GetMemoryRequirements(const RootParamsManager &RootParams) | Diligent::ShaderResourceCacheD3D12 | static |
| GetNonDynamicRootBuffersMask() const | Diligent::ShaderResourceCacheD3D12 | inline |
| GetNumRootTables() const | Diligent::ShaderResourceCacheD3D12 | inline |
| GetRootTable(Uint32 RootIndex) const | Diligent::ShaderResourceCacheD3D12 | inline |
| Initialize(IMemoryAllocator &MemAllocator, Uint32 NumTables, const Uint32 TableSizes[]) | Diligent::ShaderResourceCacheD3D12 | |
| Initialize(IMemoryAllocator &MemAllocator, RenderDeviceD3D12Impl *pDevice, const RootParamsManager &RootParams) | Diligent::ShaderResourceCacheD3D12 | |
| InvalidDescriptorOffset | Diligent::ShaderResourceCacheD3D12 | static |
| operator=(const ShaderResourceCacheD3D12 &)=delete | Diligent::ShaderResourceCacheD3D12 | |
| operator=(ShaderResourceCacheD3D12 &&)=delete | Diligent::ShaderResourceCacheD3D12 | |
| ResetResource(Uint32 RootIndex, Uint32 OffsetFromTableStart) | Diligent::ShaderResourceCacheD3D12 | inline |
| SetResource(Uint32 RootIndex, Uint32 OffsetFromTableStart, SHADER_RESOURCE_TYPE Type, D3D12_CPU_DESCRIPTOR_HANDLE CPUDescriptorHandle, RefCntAutoPtr< IDeviceObject > &&pObject) | Diligent::ShaderResourceCacheD3D12 | |
| ShaderResourceCacheD3D12(ResourceCacheContentType ContentType) noexcept | Diligent::ShaderResourceCacheD3D12 | inlineexplicit |
| ShaderResourceCacheD3D12(const ShaderResourceCacheD3D12 &)=delete | Diligent::ShaderResourceCacheD3D12 | |
| ShaderResourceCacheD3D12(ShaderResourceCacheD3D12 &&)=delete | Diligent::ShaderResourceCacheD3D12 | |
| StateTransitionMode enum name | Diligent::ShaderResourceCacheD3D12 | |
| TransitionResourceStates(CommandContext &Ctx, StateTransitionMode Mode) | Diligent::ShaderResourceCacheD3D12 | |
| ~ShaderResourceCacheD3D12() | Diligent::ShaderResourceCacheD3D12 | |