Diligent Engine  v.2.4.g
Diligent::ShaderResourcesGL Member List

This is the complete list of members for Diligent::ShaderResourcesGL, including all inherited members.

GetImage(Uint32 Index)Diligent::ShaderResourcesGLinline
GetImage(Uint32 Index) constDiligent::ShaderResourcesGLinline
GetNumImages() constDiligent::ShaderResourcesGLinline
GetNumStorageBlocks() constDiligent::ShaderResourcesGLinline
GetNumTextures() constDiligent::ShaderResourcesGLinline
GetNumUniformBuffers() constDiligent::ShaderResourcesGLinline
GetResourceDesc(Uint32 Index) constDiligent::ShaderResourcesGL
GetShaderStages() constDiligent::ShaderResourcesGLinline
GetStorageBlock(Uint32 Index)Diligent::ShaderResourcesGLinline
GetStorageBlock(Uint32 Index) constDiligent::ShaderResourcesGLinline
GetTexture(Uint32 Index)Diligent::ShaderResourcesGLinline
GetTexture(Uint32 Index) constDiligent::ShaderResourcesGLinline
GetUniformBuffer(Uint32 Index)Diligent::ShaderResourcesGLinline
GetUniformBuffer(Uint32 Index) constDiligent::ShaderResourcesGLinline
GetVariableCount() constDiligent::ShaderResourcesGLinline
LoadUniforms(SHADER_TYPE ShaderStages, const GLObjectWrappers::GLProgramObj &GLProgram, class GLContextState &State)Diligent::ShaderResourcesGL
operator=(const ShaderResourcesGL &)=deleteDiligent::ShaderResourcesGL
operator=(ShaderResourcesGL &&)=deleteDiligent::ShaderResourcesGL
ProcessConstResources(THandleUB HandleUB, THandleTexture HandleTexture, THandleImg HandleImg, THandleSB HandleSB, const PipelineResourceLayoutDesc *pResourceLayout=nullptr, const SHADER_RESOURCE_VARIABLE_TYPE *AllowedVarTypes=nullptr, Uint32 NumAllowedTypes=0) constDiligent::ShaderResourcesGLinline
ProcessResources(THandleUB HandleUB, THandleTexture HandleTexture, THandleImg HandleImg, THandleSB HandleSB)Diligent::ShaderResourcesGLinline
ShaderResourcesGL()Diligent::ShaderResourcesGLinline
ShaderResourcesGL(ShaderResourcesGL &&Program) noexceptDiligent::ShaderResourcesGL
ShaderResourcesGL(const ShaderResourcesGL &)=deleteDiligent::ShaderResourcesGL
~ShaderResourcesGL()Diligent::ShaderResourcesGL