Diligent::Texture2DArray_GL class final

2D texture array implementation in OpenGL backend.

Contents

Base classes

class TextureBaseGL
Base implementation of a texture object in OpenGL backend.

Public functions

void UpdateData(class GLContextState& CtxState, Uint32 MipLevel, Uint32 Slice, const Box& DstBox, const TextureSubResData& SubresData) final
Implementation of TextureBaseGL::UpdateData() for 2D texture array.
void AttachToFramebuffer(const struct TextureViewDesc& ViewDesc, GLenum AttachmentPoint) final
Implementation of TextureBaseGL::AttachToFramebuffer() for 2D texture array.