TextureCube_GL class final
Cube texture implementation in OpenGL backend.
Contents
- Reference
Base classes
- class TextureBaseGL
- Base implementation of a texture object in OpenGL backend.
Public functions
- void UpdateData(class GLContextState& CtxState, Uint32 MipLevel, Uint32 Slice, const Box& DstBox, const TextureSubResData& SubresData) final
- Implementation of TextureBaseGL::
UpdateData() for cube texture. - void AttachToFramebuffer(const struct TextureViewDesc& ViewDesc, GLenum AttachmentPoint) final
- Implementation of TextureBaseGL::
AttachToFramebuffer() for cube texture.