TextureViewD3D12Impl class final
Texture view object implementation in Direct3D12 backend.
Contents
- Reference
Base classes
-
template<typename EngineImplTraits>class TextureViewBase<EngineD3D12ImplTraits>
- Template class implementing base functionality of the texture view interface.
Public functions
- auto GetCPUDescriptorHandle() -> D3D12_CPU_DESCRIPTOR_HANDLE final
- Implementation of ITextureViewD3D12::
GetCPUDescriptorHandle().
Protected variables
- DescriptorHeapAllocation m_Descriptor
- D3D12 view descriptor handle.