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Diligent Engine
v.2.4.g
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This is the complete list of members for CD3DX12_RESOURCE_DESC, including all inherited members.
| ArraySize() const | CD3DX12_RESOURCE_DESC | inline |
| Buffer(const D3D12_RESOURCE_ALLOCATION_INFO &resAllocInfo, D3D12_RESOURCE_FLAGS flags=D3D12_RESOURCE_FLAG_NONE) | CD3DX12_RESOURCE_DESC | inlinestatic |
| Buffer(UINT64 width, D3D12_RESOURCE_FLAGS flags=D3D12_RESOURCE_FLAG_NONE, UINT64 alignment=0) | CD3DX12_RESOURCE_DESC | inlinestatic |
| CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) | CD3DX12_RESOURCE_DESC | inline |
| CD3DX12_RESOURCE_DESC() | CD3DX12_RESOURCE_DESC | inline |
| CD3DX12_RESOURCE_DESC(const D3D12_RESOURCE_DESC &o) | CD3DX12_RESOURCE_DESC | inlineexplicit |
| CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION dimension, UINT64 alignment, UINT64 width, UINT height, UINT16 depthOrArraySize, UINT16 mipLevels, DXGI_FORMAT format, UINT sampleCount, UINT sampleQuality, D3D12_TEXTURE_LAYOUT layout, D3D12_RESOURCE_FLAGS flags) | CD3DX12_RESOURCE_DESC | inline |
| Depth() const | CD3DX12_RESOURCE_DESC | inline |
| operator const D3D12_RESOURCE_DESC &() const | CD3DX12_RESOURCE_DESC | inline |
| PlaneCount(_In_ ID3D12Device *pDevice) const | CD3DX12_RESOURCE_DESC | inline |
| Subresources(_In_ ID3D12Device *pDevice) const | CD3DX12_RESOURCE_DESC | inline |
| Tex1D(DXGI_FORMAT format, UINT64 width, UINT16 arraySize=1, UINT16 mipLevels=0, D3D12_RESOURCE_FLAGS flags=D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout=D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment=0) | CD3DX12_RESOURCE_DESC | inlinestatic |
| Tex2D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 arraySize=1, UINT16 mipLevels=0, UINT sampleCount=1, UINT sampleQuality=0, D3D12_RESOURCE_FLAGS flags=D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout=D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment=0) | CD3DX12_RESOURCE_DESC | inlinestatic |
| Tex3D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 depth, UINT16 mipLevels=0, D3D12_RESOURCE_FLAGS flags=D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout=D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment=0) | CD3DX12_RESOURCE_DESC | inlinestatic |
1.8.17